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authorrealtradam <[email protected]>2023-05-28 17:28:34 -0400
committerrealtradam <[email protected]>2023-05-28 17:28:34 -0400
commit828df8b9bf1f05e00dfed18e7e7a562a46f2969a (patch)
tree1c8f97e3a3777958c06710efee41a0e1448c0176
parentb3c02a644b9412f07c95621385488954c5b98dfc (diff)
downloadTOJam2023-828df8b9bf1f05e00dfed18e7e7a562a46f2969a.tar.gz
TOJam2023-828df8b9bf1f05e00dfed18e7e7a562a46f2969a.zip
prettify
-rw-r--r--src/enemies.c4
-rw-r--r--src/player.c8
-rw-r--r--src/wall.c4
3 files changed, 8 insertions, 8 deletions
diff --git a/src/enemies.c b/src/enemies.c
index 388c05f..d4eb085 100644
--- a/src/enemies.c
+++ b/src/enemies.c
@@ -52,7 +52,7 @@ spawn_enemy(float x, float y)
return cvec_enemy_t_push(
enemy_collision_world,
(enemy_t){
- .hp = 50.0,
+ .hp = 20.0,
.move_speed = ((float)(rng % 3) + 1.0f) * 0.3f,
.behavior = enemy_ai_follow,
.weapon = {
@@ -498,7 +498,7 @@ attempt_random_enemy_spawn(
{
spawn_cooldown -= rodeo_frame_time_get();
if (spawn_cooldown <= 0) {
- spawn_cooldown += (float)rodeo_random_double_get() * 500.0f + 150.0f;
+ spawn_cooldown += (float)rodeo_random_double_get() * 1500.0f + 450.0f;
return random_enemy_create(bounds);
}
return NULL;
diff --git a/src/player.c b/src/player.c
index 02c583c..3f0b100 100644
--- a/src/player.c
+++ b/src/player.c
@@ -55,8 +55,8 @@ init_player(void)
player.collision_id = rodeo_collision_2d_world_item_create(
&player_collision_world,
(rodeo_collision_2d_world_item_t){
- .x = 100,
- .y = 100,
+ .x = 1600/3,
+ .y = 900/3,
.width = orc_size[0],
.height = orc_size[1]
}
@@ -282,9 +282,9 @@ void player_bullet_resolver(
);
player.hp -= 10;
player.damage_timer = 0;
- bullet_t *bullet = get_bullet_by_id(bullet_collision->id);
- bullet_destroy(bullet);
}
+ bullet_t *bullet = get_bullet_by_id(bullet_collision->id);
+ bullet_destroy(bullet);
}
diff --git a/src/wall.c b/src/wall.c
index d3c9d3f..46b2401 100644
--- a/src/wall.c
+++ b/src/wall.c
@@ -136,7 +136,7 @@ void
draw_level(void)
{
rodeo_rectangle_t rect = (rodeo_rectangle_t){0,0,1600,900};
- rodeo_texture_2d_draw(&rect, &rect, NULL, &wall_texture);
- rodeo_texture_2d_draw(&rect, &rect, NULL, &floor_texture);
+ rodeo_texture_2d_draw(&rect, &rect, &(rodeo_color_RGBAFloat_t){ .array = {0.96f, 0.41f, 0.1f, 1.0f} }, &wall_texture);
+ rodeo_texture_2d_draw(&rect, &rect, &(rodeo_color_RGBAFloat_t){ .array = {0.52f, 0.31f, 0.73f, 0.33f} }, &floor_texture);
}