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| author | Arnold <[email protected]> | 2023-05-28 12:56:19 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-05-28 12:56:19 -0400 |
| commit | ad60e242e2d432b436de79ffeb76637e62b057d8 (patch) | |
| tree | db7e76c4e12c21c85de45e2e948419c5d2d8851c /src/main.c | |
| parent | fed9c87269db74d70cd5262804873bc875543abe (diff) | |
| download | TOJam2023-ad60e242e2d432b436de79ffeb76637e62b057d8.tar.gz TOJam2023-ad60e242e2d432b436de79ffeb76637e62b057d8.zip | |
implement random enemy spawning
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 7 |
1 files changed, 4 insertions, 3 deletions
@@ -190,6 +190,7 @@ main_loop(void) */ enemies_attempt_weapon_fire(); + attempt_random_enemy_spawn((rodeo_rectangle_t){ 0, 0, window_width, window_height }); move_bullets(); move_enemies(); @@ -276,10 +277,10 @@ main(void) init_player(); init_enemies(); init_wall(); - spawn_enemy(240, 240); + //spawn_enemy(240, 240); //spawn_enemy(100, 100); - spawn_enemy(300, 100); - spawn_enemy(200, 330); + //spawn_enemy(300, 100); + //spawn_enemy(200, 330); new_wall(0, -10, window_width, 10); new_wall(0, window_height, window_width, 10); new_wall(-10, 0, 10, window_height); |
