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authorArnold <[email protected]>2023-05-28 12:56:19 -0400
committerGitHub <[email protected]>2023-05-28 12:56:19 -0400
commitad60e242e2d432b436de79ffeb76637e62b057d8 (patch)
treedb7e76c4e12c21c85de45e2e948419c5d2d8851c /src/main.c
parentfed9c87269db74d70cd5262804873bc875543abe (diff)
downloadTOJam2023-ad60e242e2d432b436de79ffeb76637e62b057d8.tar.gz
TOJam2023-ad60e242e2d432b436de79ffeb76637e62b057d8.zip
implement random enemy spawning
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/main.c b/src/main.c
index ec0d3a5..a8783f5 100644
--- a/src/main.c
+++ b/src/main.c
@@ -190,6 +190,7 @@ main_loop(void)
*/
enemies_attempt_weapon_fire();
+ attempt_random_enemy_spawn((rodeo_rectangle_t){ 0, 0, window_width, window_height });
move_bullets();
move_enemies();
@@ -276,10 +277,10 @@ main(void)
init_player();
init_enemies();
init_wall();
- spawn_enemy(240, 240);
+ //spawn_enemy(240, 240);
//spawn_enemy(100, 100);
- spawn_enemy(300, 100);
- spawn_enemy(200, 330);
+ //spawn_enemy(300, 100);
+ //spawn_enemy(200, 330);
new_wall(0, -10, window_width, 10);
new_wall(0, window_height, window_width, 10);
new_wall(-10, 0, 10, window_height);