diff options
| author | realtradam <[email protected]> | 2023-05-30 18:27:27 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2023-05-30 18:27:27 -0400 |
| commit | fdffc6ef7cc37ae1c4d78f5f869d2b8f027d5aaa (patch) | |
| tree | f94c6c1a5a523d23b9ddd76c821587f16d84da1e /src/main.c | |
| parent | c43ac3e4ce4375b6fa1fa9927e20ff4f88504429 (diff) | |
| download | TOJam2023-fdffc6ef7cc37ae1c4d78f5f869d2b8f027d5aaa.tar.gz TOJam2023-fdffc6ef7cc37ae1c4d78f5f869d2b8f027d5aaa.zip | |
fix rendering bug and clean up some code
Diffstat (limited to 'src/main.c')
| -rw-r--r-- | src/main.c | 131 |
1 files changed, 37 insertions, 94 deletions
@@ -6,147 +6,90 @@ #include "bullet.h" #include "enemies.h" #include "wall.h" -#include "rodeo/collision.h" +#include "debug.h" +#include "init.h" const uint16_t window_width = 1600; const uint16_t window_height = 900; - -cstr renderer; -float time_var; - -rodeo_audio_sound_t *scratch = NULL; -rodeo_audio_music_t *music = NULL; +// variables for storing debug info that can be displayed +cstr renderer_name; +float fps_display; void main_loop(void) { if(rodeo_frame_count_get() % 10 == 0) { - time_var = rodeo_frame_perSecond_get(); + fps_display = rodeo_frame_perSecond_get(); } + mrodeo_frame_do() { + // retrieve and apply player input parse_player_input(); - if(*(bool*)play_sound_input(NULL, NULL)) - { - rodeo_audio_sound_play(scratch); - } - if(*(bool*)play_sound_input2(NULL, NULL)) - { - rodeo_audio_music_play_fadeIn(music, 1000); - } - if(*(bool*)play_sound_input3(NULL, NULL)) - { - rodeo_audio_music_stop_fadeOut(1000); - } - player_shoot(get_player_bullet_world()); enemies_attempt_weapon_fire(); - if (get_enemy_count() < 50) - { - attempt_random_enemy_spawn((rodeo_rectangle_t){ 0, 0, window_width, window_height }); - } - + // spawn enemies + attempt_random_enemy_spawn((rodeo_rectangle_t){ 0, 0, window_width, window_height }); + + // run enemy movement ai group_follow_target(get_player_position()); - draw_level(); - draw_bullets(); - draw_player(); - draw_enemies(); - draw_hp_bar(); - detect_bullet_enemy_collisions(); detect_bullet_wall_collisions(); detect_player_enemy_collisions(); detect_player_wall_collisions(); detect_enemy_wall_collisions(); + // apply movements move_bullets(); move_enemies(); move_player(); - rodeo_debug_text_draw( - 1, - 1, - " using %s renderer ", - cstr_str( - &renderer - ) - ); - - rodeo_debug_text_draw( - 2, - 2, - " frame count: %"PRIu64" ", - rodeo_frame_count_get() - ); + draw_level(); + draw_bullets(); + draw_player(); + draw_enemies(); + draw_hp_bar(); - rodeo_debug_text_draw( - 2, - 3, - " fps: %.2f ", - time_var + draw_debug_text( + renderer_name, + fps_display ); - rodeo_debug_text_draw( - 2, - 4, - " enemy count: %d ", - get_enemy_count() - ); } } int main(void) { - rodeo_log( - rodeo_logLevel_info, - "Testing logging... It seems to work!" - ); - rodeo_log( - rodeo_logLevel_warning, - "Testing warning log level... It seems to work!" - ); - rodeo_log( - rodeo_logLevel_error, - "Testing error log level... It seems to work!" - ); - - - register_inputs(); inputs_register_do() { mrodeo_window_do(window_height, window_width, cstr_lit("Rodeo Window")) { - renderer = rodeo_renderer_name_get(); + renderer_name = rodeo_renderer_name_get(); rodeo_frame_limit_set(60); - scratch = rodeo_audio_sound_create_from_path(cstr_lit("assets/sample.wav")); - music = rodeo_audio_music_create_from_path(cstr_lit("assets/music.ogg")); - - bullets_init_do() + game_systems_init_do() { - player_init_do() - { - enemies_init_do() - { - wall_init_do() - { - //spawn_enemy(400.0f,700.0f); - //spawn_enemy(900.0f,700.0f); - //spawn_enemy(400.0f,100.0f); - //spawn_enemy(900.0f,100.0f); - rodeo_mainLoop_run( - main_loop - ); - } - } - } + // use to test manually spawning enemies + //spawn_enemy(400.0f,700.0f); + //spawn_enemy(900.0f,700.0f); + //spawn_enemy(400.0f,100.0f); + //spawn_enemy(900.0f,100.0f); + //for(int i = 0; i < 1500; ++i) + //{ + // float rng1 = ((float)rodeo_random_double_get() * 100) + 150; + // float rng2 = ((float)rodeo_random_double_get() * 100) + 150; + // spawn_ghost(rng1,rng2); + //} + rodeo_mainLoop_run( + main_loop + ); } } } |
