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| author | realtradam <[email protected]> | 2023-05-26 17:51:01 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2023-05-26 17:51:01 -0400 |
| commit | 272924609d8b9aa64c03046f4f22db1a2efcd46b (patch) | |
| tree | 010a6bb56f80cde00b2feead60c5304067a0ffa4 /src/player.c | |
| parent | 579ad3f7efac9205fc5b2fac66b9e83e5de8a404 (diff) | |
| parent | 41952aa435d9443dc7a96d2c59506cfe5c426328 (diff) | |
| download | TOJam2023-272924609d8b9aa64c03046f4f22db1a2efcd46b.tar.gz TOJam2023-272924609d8b9aa64c03046f4f22db1a2efcd46b.zip | |
Merge branch 'master' of github.com:realtradam/TOJam2023
Diffstat (limited to 'src/player.c')
| -rw-r--r-- | src/player.c | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/src/player.c b/src/player.c index eef5007..e913b50 100644 --- a/src/player.c +++ b/src/player.c @@ -1,6 +1,7 @@ #include "rodeo.h" #include "input.h" #include "player.h" +#include "enemies.h" #include "rodeo/collision.h" #include "sprite.h" @@ -9,7 +10,7 @@ struct player_t sprite_t sprite; rodeo_texture_2d_t texture; int32_t hp; - float damage_timer; + float damage_timer; //ms world_id collision_id; move_state_t move_state; } @@ -46,8 +47,8 @@ init_player(void) .height = 128, .count = 61 } -}; - + }; + player.hp = 100; } void @@ -157,23 +158,32 @@ player_shoot(rodeo_collision_2d_world_t *bullet_collision_world) ); } } -/* + void player_enemy_resolver( rodeo_collision_2d_world_item_t *player_collision, rodeo_collision_2d_world_item_t *enemy_collision ) { - if (player.damage_timer > 1.0) { + if (player.hp <= 0) { + rodeo_log( + rodeo_logLevel_info, + "player is dead" + ); + } else if (player.damage_timer > 1000.0) { + rodeo_log( + rodeo_logLevel_info, + "player health is now %d", + player.hp + ); player.hp -= 10; player.damage_timer = 0; } - if (player.hp <= 0) { - //game over - } + } -*/ + void detect_player_enemy_collisions(void) { - + player.damage_timer += rodeo_frame_time_get(); + rodeo_collision_2d_world_compare_other(&player_collision_world, get_enemies_world(), player_enemy_resolver); } |
