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authorarngo <[email protected]>2023-05-27 16:19:34 -0400
committerarngo <[email protected]>2023-05-27 16:19:34 -0400
commitb049a32d80aac0012a653c868263d2efc9a27fcc (patch)
tree49833b6e5c904fee9f1aa01859b803033c26c929 /src
parent1467c004665e9efefd2ea0fa2875ad93374d3e1b (diff)
downloadTOJam2023-b049a32d80aac0012a653c868263d2efc9a27fcc.tar.gz
TOJam2023-b049a32d80aac0012a653c868263d2efc9a27fcc.zip
add walls and player wall collision
Diffstat (limited to 'src')
-rw-r--r--src/main.c13
-rw-r--r--src/player.c62
-rw-r--r--src/player.h2
-rw-r--r--src/wall.c40
-rw-r--r--src/wall.h18
5 files changed, 132 insertions, 3 deletions
diff --git a/src/main.c b/src/main.c
index e1b3f50..7ce77bd 100644
--- a/src/main.c
+++ b/src/main.c
@@ -5,8 +5,13 @@
#include "player.h"
#include "bullet.h"
#include "enemies.h"
+#include "wall.h"
#include "rodeo/collision.h"
+const uint16_t window_width = 640;
+const uint16_t window_height = 480;
+
+
cstr renderer;
float time_var;
@@ -192,6 +197,7 @@ main_loop(void)
draw_enemies();
detect_bullet_enemy_collisions();
detect_player_enemy_collisions();
+ detect_player_wall_collisions();
rodeo_debug_text_draw(
1,
@@ -235,7 +241,7 @@ main(void)
rodeo_logLevel_error,
"Testing error log level... It seems to work!"
);
- mrodeo_window_do(480, 640, cstr_lit("Rodeo Window"))
+ mrodeo_window_do(window_height, window_width, cstr_lit("Rodeo Window"))
{
renderer = rodeo_renderer_name_get();
rodeo_frame_limit_set(60);
@@ -266,10 +272,15 @@ main(void)
init_bullets();
init_player();
init_enemies();
+ init_wall();
spawn_enemy(240, 240);
//spawn_enemy(100, 100);
spawn_enemy(300, 100);
spawn_enemy(200, 330);
+ new_wall(0, -10, window_width, 10);
+ new_wall(0, window_height, window_width, 10);
+ new_wall(-10, 0, 10, window_height);
+ new_wall(window_width, 0, 10, window_height);
rodeo_mainLoop_run(
main_loop
diff --git a/src/player.c b/src/player.c
index d171c80..fe518d5 100644
--- a/src/player.c
+++ b/src/player.c
@@ -4,6 +4,7 @@
#include "enemies.h"
#include "rodeo/collision.h"
#include "sprite.h"
+#include "wall.h"
struct player_t
{
@@ -159,10 +160,10 @@ void player_enemy_resolver(
)
{
if (player.hp <= 0) {
- rodeo_log(
+ /*rodeo_log(
rodeo_logLevel_info,
"player is dead"
- );
+ );*/
} else if (player.damage_timer > 1000.0) {
rodeo_log(
rodeo_logLevel_info,
@@ -182,6 +183,63 @@ detect_player_enemy_collisions(void)
rodeo_collision_2d_world_compare_other(&player_collision_world, get_enemies_world(), player_enemy_resolver);
}
+void player_wall_resolver(
+ rodeo_collision_2d_world_item_t *player_collision,
+ rodeo_collision_2d_world_item_t *wall_collision
+)
+{
+ rodeo_collision_2d_world_item_t *p = player_collision;
+ rodeo_collision_2d_world_item_t *w = wall_collision;
+ rodeo_rectangle_t step = (rodeo_rectangle_t){
+ .x = p->x + p->dx * rodeo_frame_time_get(),
+ .y = p->y + p->dy * rodeo_frame_time_get(),
+ .width = p->width,
+ .height = p->height
+ };
+ rodeo_rectangle_t intersection = rodeo_collision_2d_get_collision_rect(p, w);
+ if (intersection.width < intersection.height) {
+ if (intersection.x == step.x) {
+ p->x = w->x + w->width;
+ if (p->dx < 0) {
+ p->dx = 0;
+ }
+ } else {
+ p->x = w->x - p->width;
+ if (p->dx > 0) {
+ p->dx = 0;
+ }
+ }
+ }
+ else if (intersection.height < intersection.width) {
+ if (intersection.y == step.y) {
+ p->y = w->y + w->height;
+ if (p->dy < 0) {
+ p->dy = 0;
+ }
+ } else {
+ p->y = w->y - p->height;
+ if (p->dy > 0) {
+ p->dy = 0;
+ }
+ }
+ }
+ else if (p->width == w->width && p->height == w->height) {
+ p->dx = 0;
+ p->dy = 0;
+ }
+ rodeo_log(
+ rodeo_logLevel_info,
+ "%d collided with %d",
+ p->id.id, w->id.id
+ );
+}
+
+void
+detect_player_wall_collisions(void)
+{
+ rodeo_collision_2d_world_compare_other(&player_collision_world, get_wall_world(), player_wall_resolver);
+}
+
cvec_collision_2d_world_item_value *
get_player_position(void)
{
diff --git a/src/player.h b/src/player.h
index 0497d3c..fa010eb 100644
--- a/src/player.h
+++ b/src/player.h
@@ -34,6 +34,8 @@ player_shoot(rodeo_collision_2d_world_t *bullet_collision_world);
void
detect_player_enemy_collisions(void);
+void
+detect_player_wall_collisions(void);
cvec_collision_2d_world_item_value *
get_player_position(void);
diff --git a/src/wall.c b/src/wall.c
new file mode 100644
index 0000000..d2b1319
--- /dev/null
+++ b/src/wall.c
@@ -0,0 +1,40 @@
+#include "wall.h"
+
+static rodeo_collision_2d_world_t collision_wall_world;
+
+void
+init_wall(void)
+{
+ collision_wall_world = rodeo_collision_2d_world_create();
+}
+
+void
+deinit_wall(void)
+{
+ rodeo_collision_2d_world_destroy(&collision_wall_world);
+}
+
+rodeo_collision_2d_world_t *
+get_wall_world(void)
+{
+ return &collision_wall_world;
+}
+
+rodeo_collision_2d_world_item_t *
+new_wall(
+ float x,
+ float y,
+ float width,
+ float height
+)
+{
+ return rodeo_collision_2d_world_item_create(
+ &collision_wall_world,
+ (rodeo_collision_2d_world_item_t)
+ {
+ .x = x,
+ .y = y,
+ .width = width,
+ .height = height
+ });
+}
diff --git a/src/wall.h b/src/wall.h
new file mode 100644
index 0000000..7b0f9fe
--- /dev/null
+++ b/src/wall.h
@@ -0,0 +1,18 @@
+#include "rodeo/collision.h"
+
+void
+init_wall(void);
+
+void
+deinit_wall(void);
+
+rodeo_collision_2d_world_t *
+get_wall_world(void);
+
+rodeo_collision_2d_world_item_t *
+new_wall(
+ float x,
+ float y,
+ float width,
+ float height
+);