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-rw-r--r--src/player.c62
1 files changed, 60 insertions, 2 deletions
diff --git a/src/player.c b/src/player.c
index 99a9c8a..55c6d38 100644
--- a/src/player.c
+++ b/src/player.c
@@ -5,6 +5,7 @@
#include "rodeo/collision.h"
#include "bullet.h"
#include "sprite.h"
+#include "wall.h"
struct player_t
{
@@ -157,10 +158,10 @@ void player_enemy_resolver(
)
{
if (player.hp <= 0) {
- rodeo_log(
+ /*rodeo_log(
rodeo_logLevel_info,
"player is dead"
- );
+ );*/
} else if (player.damage_timer > 1000.0) {
rodeo_log(
rodeo_logLevel_info,
@@ -180,6 +181,63 @@ detect_player_enemy_collisions(void)
rodeo_collision_2d_world_compare_other(&player_collision_world, get_enemies_world(), player_enemy_resolver);
}
+void player_wall_resolver(
+ rodeo_collision_2d_world_item_t *player_collision,
+ rodeo_collision_2d_world_item_t *wall_collision
+)
+{
+ rodeo_collision_2d_world_item_t *p = player_collision;
+ rodeo_collision_2d_world_item_t *w = wall_collision;
+ rodeo_rectangle_t step = (rodeo_rectangle_t){
+ .x = p->x + p->dx * rodeo_frame_time_get(),
+ .y = p->y + p->dy * rodeo_frame_time_get(),
+ .width = p->width,
+ .height = p->height
+ };
+ rodeo_rectangle_t intersection = rodeo_collision_2d_get_collision_rect(p, w);
+ if (intersection.width < intersection.height) {
+ if (intersection.x == step.x) {
+ p->x = w->x + w->width;
+ if (p->dx < 0) {
+ p->dx = 0;
+ }
+ } else {
+ p->x = w->x - p->width;
+ if (p->dx > 0) {
+ p->dx = 0;
+ }
+ }
+ }
+ else if (intersection.height < intersection.width) {
+ if (intersection.y == step.y) {
+ p->y = w->y + w->height;
+ if (p->dy < 0) {
+ p->dy = 0;
+ }
+ } else {
+ p->y = w->y - p->height;
+ if (p->dy > 0) {
+ p->dy = 0;
+ }
+ }
+ }
+ else if (p->width == w->width && p->height == w->height) {
+ p->dx = 0;
+ p->dy = 0;
+ }
+ rodeo_log(
+ rodeo_logLevel_info,
+ "%d collided with %d",
+ p->id.id, w->id.id
+ );
+}
+
+void
+detect_player_wall_collisions(void)
+{
+ rodeo_collision_2d_world_compare_other(&player_collision_world, get_wall_world(), player_wall_resolver);
+}
+
cvec_collision_2d_world_item_value *
get_player_position(void)
{