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cmake_minimum_required(VERSION 3.25.1)
project(demo
LANGUAGES C
)
add_executable(${PROJECT_NAME}
"src/main.c"
"src/input.c"
"src/player.c"
"src/bullet.c"
"src/enemies.c"
)
set_property(TARGET ${PROJECT_NAME} PROPERTY C_STANDARD 99)
# pull all git submodules recursively
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
# Update submodules as needed
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
endif()
add_subdirectory(external/RodeoKit)
add_dependencies(${PROJECT_NAME} RodeoKit)
target_include_directories(${PROJECT_NAME} PUBLIC
external/RodeoKit/include
src
)
target_link_libraries(${PROJECT_NAME} PUBLIC RodeoKit)
if(DEFINED EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".html")
# bundle in assets and shaders
set_target_properties(${PROJECT_NAME}
PROPERTIES
LINK_FLAGS
"--preload-file ${PROJECT_SOURCE_DIR}/external/RodeoKit/build_dir/shaders@shaders --preload-file ${PROJECT_SOURCE_DIR}/assets@assets --use-preload-plugins"
)
endif()
if (NOT DEFINED EMSCRIPTEN)
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
#-Werror
-Wconversion
)
# copy over shaders to build directory
add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD
DEPENDS RodeoKit
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/external/RodeoKit/build_dir/shaders $<TARGET_FILE_DIR:${PROJECT_NAME}>/shaders
)
# copy over assets to build directory
add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets $<TARGET_FILE_DIR:${PROJECT_NAME}>/assets
)
endif()
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