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cmake_minimum_required(VERSION 3.25.1)
project(space_squad)
if (${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
set(CMAKE_EXECUTABLE_SUFFIX ".html")
endif()
set(CMAKE_BUILD_TYPE Debug)
file(GLOB SOURCES
"src/main.c"
)
add_executable(${PROJECT_NAME} ${SOURCES})
if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
#-Werror
-Wconversion
)
endif()
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
# Update submodules as needed
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
endif()
add_subdirectory(external/RodeoEngine)
add_dependencies(${PROJECT_NAME} RodeoEngine)
target_include_directories(${PROJECT_NAME}
PUBLIC external/RodeoEngine/include
)
target_link_libraries(${PROJECT_NAME}
RodeoEngine
)
add_custom_command(TARGET ${PROJECT_NAME} PRE_BUILD
DEPENDS RodeoEngine
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/external/RodeoEngine/build_dir/shaders $<TARGET_FILE_DIR:${PROJECT_NAME}>/shaders
)
if (${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
set_target_properties(space_squad PROPERTIES LINK_FLAGS "-s USE_SDL=2 -s USE_SDL_IMAGE=2 -s ALLOW_MEMORY_GROWTH")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} \
-s MAX_WEBGL_VERSION=2 \
-s WASM=1 \
-s NO_EXIT_RUNTIME=1 \
-s DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1 \
-s OFFSCREENCANVAS_SUPPORT=1 \
-s ALLOW_MEMORY_GROWTH=1\
--preload-file shaders")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} \
-fno-exceptions \
-fno-rtti \
-s USE_SDL=2")
#-s USE_SDL_IMAGE=2 \
endif ()
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