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#include "rodeo.h"
#include "input.h"
#include "player.h"
#include "rodeo/collision.h"
static rodeo_texture_2d_t bullet_texture;
static rodeo_collision_2d_world_t bullet_collision_world;
static rodeo_collision_2d_world_t player_bullet_collision_world;
static rodeo_collision_2d_world_t enemy_bullet_collision_world;
void
init_bullets(void)
{
bullet_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/bullet.png"));
}
void
deinit_bullets(void)
{
rodeo_texture_2d_destroy(&bullet_texture);
}
void
move_bullets(void)
{
c_foreach(i, cvec_collision_2d_world_item, player_bullet_collision_world) {
cvec_collision_2d_world_item_value *bullet = i.ref;
bullet->x += bullet->dx;
bullet->y += bullet->dy;
}
c_foreach(i, cvec_collision_2d_world_item, enemy_bullet_collision_world) {
cvec_collision_2d_world_item_value *bullet = i.ref;
bullet->x += bullet->dx;
bullet->y += bullet->dy;
}
}
void
draw_bullets(void)
{
c_foreach(i, cvec_collision_2d_world_item, player_bullet_collision_world) {
cvec_collision_2d_world_item_value *bullet = i.ref;
rodeo_texture_2d_draw(
&(rodeo_rectangle_t){
.x = bullet->x,
.y = bullet->y,
.width = bullet->width,
.height = bullet->height,
},
&(rodeo_rectangle_t){
.x = 0,
.y = 0,
.width = 25,
.height = 25
},
NULL,
&bullet_texture
);
}
c_foreach(i, cvec_collision_2d_world_item, enemy_bullet_collision_world) {
cvec_collision_2d_world_item_value *bullet = i.ref;
rodeo_texture_2d_draw(
&(rodeo_rectangle_t){
.x = bullet->x,
.y = bullet->y,
.width = bullet->width,
.height = bullet->height,
},
&(rodeo_rectangle_t){
.x = 0,
.y = 0,
.width = 25,
.height = 25
},
NULL,
&bullet_texture
);
}
}
rodeo_collision_2d_world_t *
get_enemy_bullet_world(void)
{
return &enemy_bullet_collision_world;
}
rodeo_collision_2d_world_t *
get_player_bullet_world(void)
{
return &player_bullet_collision_world;
}
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