summaryrefslogtreecommitdiffhomepage
path: root/src/bullet.c
blob: 8fca4afa8fab1105e1cf618271a24fb28aca022d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
#include "rodeo.h"
#include "input.h"
#include "player.h"
#include "bullet.h"
#include "rodeo/collision.h"

static rodeo_texture_2d_t bullet_texture;
//static rodeo_collision_2d_world_t bullet_collision_world;
static rodeo_collision_2d_world_t player_bullet_collision_world = {0};
static rodeo_collision_2d_world_t enemy_bullet_collision_world = {0};
static cvec_bullet_t bullets = {0};

void
init_bullets(void)
{
	bullet_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/bullet.png"));
}

void
deinit_bullets(void)
{
	rodeo_texture_2d_destroy(&bullet_texture);
}

bullet_t *
spawn_bullet(
	float x,
	float y,
	float dx,
	float dy,
	rodeo_collision_2d_world_t *bullet_world,
	rodeo_color_RGBAFloat_t color
)
{
	bullet_t bullet = {
		.color = color
	};
	bullet.id = rodeo_collision_2d_world_item_create(
		bullet_world,
		(rodeo_collision_2d_world_item_t){
			.x = x,
			.y = y,
			.dx = dx,
			.dy = dy,
			.width = 25.0f,
			.height = 25.0f
		}
	)->id;
	return cvec_bullet_t_push(
		&bullets,
		bullet
	);
}

void
move_bullets(void)
{
	c_foreach(i, cvec_collision_2d_world_item, player_bullet_collision_world) {
		cvec_collision_2d_world_item_value *bullet = i.ref;
		bullet->x += bullet->dx;
		bullet->y += bullet->dy;
	}
	c_foreach(i, cvec_collision_2d_world_item, enemy_bullet_collision_world) {
		cvec_collision_2d_world_item_value *bullet = i.ref;
		bullet->x += bullet->dx;
		bullet->y += bullet->dy;
	}

}

bullet_t*
get_bullet_by_id(
	world_id id
)
{
	c_foreach(i, cvec_bullet_t, bullets) {
		if (i.ref->id.id == id.id) {
			return i.ref;
		}
	}
	return NULL;
}

void
draw_bullets(void)
{
	c_foreach(i, cvec_collision_2d_world_item, player_bullet_collision_world) {
		cvec_collision_2d_world_item_value *bullet = i.ref;
		bullet_t *bullet_obj = get_bullet_by_id(i.ref->id);
		   rodeo_texture_2d_draw(
				&(rodeo_rectangle_t){
					.x = bullet->x,
					.y = bullet->y,
					.width = bullet->width,
					.height = bullet->height,
				},
				&(rodeo_rectangle_t){
					.x = 0,
					.y = 0,
					.width = 25,
					.height = 25
				},
				&bullet_obj->color,
				&bullet_texture
				);
	   }
	c_foreach(i, cvec_collision_2d_world_item, enemy_bullet_collision_world) {
		cvec_collision_2d_world_item_value *bullet = i.ref;
		bullet_t *bullet_obj = get_bullet_by_id(i.ref->id);
		   rodeo_texture_2d_draw(
				&(rodeo_rectangle_t){
					.x = bullet->x,
					.y = bullet->y,
					.width = bullet->width,
					.height = bullet->height,
				},
				&(rodeo_rectangle_t){
					.x = 0,
					.y = 0,
					.width = 25,
					.height = 25
				},
				&bullet_obj->color,
				&bullet_texture
				);
	   }
}


rodeo_collision_2d_world_t *
get_enemy_bullet_world(void)
{
	return &enemy_bullet_collision_world;
}

rodeo_collision_2d_world_t *
get_player_bullet_world(void)
{
	return &player_bullet_collision_world;
}