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#pragma once
#include "rodeo.h"
#include "rodeo/collision.h"
typedef
struct
{
world_id id;
rodeo_color_RGBAFloat_t color;
}
bullet_t;
#define i_val bullet_t
#define i_opt c_no_cmp
#include "stc/cvec.h"
void
init_bullets(void);
void
deinit_bullets(void);
bullet_t *
spawn_bullet(
float x,
float y,
float dx,
float dy,
rodeo_collision_2d_world_t *bullet_world,
rodeo_color_RGBAFloat_t color
);
void
move_bullets(void);
bullet_t*
get_bullet_by_id(
world_id id
);
void
draw_bullets(void);
rodeo_collision_2d_world_t *
get_enemy_bullet_world(void);
rodeo_collision_2d_world_t *
get_player_bullet_world(void);
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