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#include "enemies.h"

static rodeo_collision_2d_world_t collision_enemies_world;
static rodeo_texture_2d_t enemy_texture;
static cvec_enemy_t enemies;

void
init_enemies(void)
{
	collision_enemies_world = rodeo_collision_2d_world_create();
	enemies = cvec_enemy_t_init();
	enemy_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/enemy.png"));
}

void
deinit_enemies(void)
{
	rodeo_collision_2d_world_destroy(&collision_enemies_world);
	cvec_enemy_t_drop(&enemies);
	rodeo_texture_2d_destroy(&enemy_texture);
}

enemy_t*
spawn_enemy(float x, float y)
{
	rodeo_collision_2d_world_item_t enemy_collision = (rodeo_collision_2d_world_item_t){.x = x, .y = y, .width = 26, .height = 38};
	world_id id = rodeo_collision_2d_world_item_create(&collision_enemies_world, enemy_collision)->id;
	return cvec_enemy_t_push(&enemies, (enemy_t){.hp = 100.0, .id = id});
}

void
draw_enemies(void)
{
	c_foreach(i, cvec_collision_2d_world_item, collision_enemies_world) {
		cvec_collision_2d_world_item_value *enemy = i.ref;
		
		   rodeo_texture_2d_draw(
				&(rodeo_rectangle_t){
					.x = enemy->x,
					.y = enemy->y,
					.width = enemy->width,
					.height = enemy->height,
				},
				&(rodeo_rectangle_t){
					.x = 0,
					.y = 0,
					.width = 26,
					.height = 38
				},
				NULL,
				&enemy_texture
				);
	}
}