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#pragma once #include "rodeo/collision.h" #include "rodeo.h" typedef struct { float hp; world_id id; } enemy_t; #define i_val enemy_t #define i_opt c_no_cmp #include "stc/cvec.h" void init_enemies(void); void deinit_enemies(void); enemy_t* spawn_enemy( float x, float y ); void draw_enemies(void);