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#pragma once
#include "rodeo/collision.h"
#include "rodeo.h"
typedef
enum
{
enemy_ai_nothing,
enemy_ai_follow,
//enemy_ai_runaway,
}
enemy_ai_behavior;
typedef
enum
{
enemy_weapon_basic,
//enemy_weapon_fourplus,
//enemy_weapon_fourcross,
}
enemy_weapon_type;
typedef
struct
{
float hp;
world_id id;
enemy_ai_behavior behavior;
float move_speed;
enemy_weapon_type weapon;
float firerate;
} enemy_t;
#define i_val enemy_t
#define i_opt c_no_cmp
#include "stc/cvec.h"
void
init_enemies(void);
void
deinit_enemies(void);
enemy_t*
spawn_enemy(
float x,
float y
);
void
draw_enemies(void);
void
move_enemies(void);
enemy_t*
get_enemy_by_id(
world_id id
);
rodeo_collision_2d_world_t *
get_enemies_world(void);
cvec_enemy_t
get_enemies_cvec(void);
void enemy_destroy(
cvec_enemy_t_value* enemy
);
void
detect_bullet_enemy_collisions(void);
void
group_follow_target(rodeo_collision_2d_world_item_t *target);
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