1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
#pragma once
#include "rodeo/input.h"
typedef
struct
{
rodeo_input_scene_t *scene;
rodeo_input_command_t *create;
rodeo_input_command_t *left;
rodeo_input_command_t *right;
rodeo_input_command_t *up;
rodeo_input_command_t *down;
rodeo_input_command_t *play_sound;
rodeo_input_command_t *play_sound2;
rodeo_input_command_t *play_sound3;
}
scenes_and_commands_t;
void*
summon_units_input(rodeo_input_any_state_t *input_state, void *data);
void
units_move_generic_input(
rodeo_input_any_state_t *input_state,
float *move,
bool *binary_key,
float *unbounded_range,
float *bounded_range,
bool should_be_positive,
bool reset
);
void*
units_move_right_input(
rodeo_input_any_state_t *input_state,
void *data
);
void*
units_move_left_input(
rodeo_input_any_state_t *input_state,
void *data
);
void*
units_move_up_input(
rodeo_input_any_state_t *input_state,
void *data
);
void*
units_move_down_input(
rodeo_input_any_state_t *input_state,
void *data
);
void*
play_sound_input(
rodeo_input_any_state_t *input_state,
void *data
);
void*
play_sound_input2(
rodeo_input_any_state_t *input_state,
void *data
);
void*
play_sound_input3(
rodeo_input_any_state_t *input_state,
void *data
);
void
register_inputs(void);
void
unregister_inputs(void);
|