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#pragma once
#include "rodeo/input.h"
typedef
struct
{
rodeo_input_scene_t *scene;
rodeo_input_command_t *create;
rodeo_input_command_t *left;
rodeo_input_command_t *right;
rodeo_input_command_t *up;
rodeo_input_command_t *down;
}
scenes_and_commands_t;
void*
summon_units_input(rodeo_input_any_state_t *input_state, void *data);
void
units_move_generic_input(
rodeo_input_any_state_t *input_state,
float *move,
bool *binary_key,
float *unbounded_range,
float *bounded_range,
bool should_be_positive,
bool reset
);
void*
units_move_right_input(
rodeo_input_any_state_t *input_state,
void *data
);
void*
units_move_left_input(
rodeo_input_any_state_t *input_state,
void *data
);
void*
units_move_up_input(
rodeo_input_any_state_t *input_state,
void *data
);
void*
units_move_down_input(
rodeo_input_any_state_t *input_state,
void *data
);
void
register_inputs(void);
void
unregister_inputs(void);
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