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#include "rodeo.h"
#include "input.h"
#include "player.h"
#include "rodeo/collision.h"
#include "sprite.h"
static rodeo_texture_2d_t player_texture;
static sprite_t player_sprite = {
.iter = 0,
.config = {
.width = 128,
.height = 128,
.count = 61
}
};
static world_id player_collision_id;
static rodeo_collision_2d_world_t player_collision_world;
static float orc_size[] = {13.0f * 2.0f, 19.0f * 2.0f};
void
init_player(void)
{
//player_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/orc.png"));
player_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/mainblob-128.png"));
player_sprite.config.texture = &player_texture;
player_collision_world = rodeo_collision_2d_world_create();
player_collision_id = rodeo_collision_2d_world_item_create(
&player_collision_world,
(rodeo_collision_2d_world_item_t){
.x = 100,
.y = 100,
.width = orc_size[0],
.height = orc_size[1]
}
)->id;
}
void
deinit_player(void)
{
rodeo_texture_2d_destroy(&player_texture);
rodeo_collision_2d_world_destroy(&player_collision_world);
}
void
draw_player(void)
{
cvec_collision_2d_world_item_value *player = rodeo_collision_2d_world_item_get_by_id(player_collision_id);
draw_sprite(&player_sprite, player->x, player->y, 0.25f);
/*
rodeo_texture_2d_draw(
&(rodeo_rectangle_t){
.x = (float)(int32_t)player->x - (orc_size[0] / 2.0f),
.y = (float)(int32_t)player->y - (orc_size[1] / 2.0f) ,
.width = orc_size[0],
.height = orc_size[1],
},
&(rodeo_rectangle_t){
.x = 5,
.y = 5,
.width = 13,
.height = 19
},
NULL,
&player_texture
);
*/
}
void
parse_player_input(void)
{
cvec_collision_2d_world_item_value *player = rodeo_collision_2d_world_item_get_by_id(player_collision_id);
bool reset_movement = true;
units_move_up_input(NULL, &reset_movement);
units_move_down_input(NULL, &reset_movement);
units_move_left_input(NULL, &reset_movement);
units_move_right_input(NULL, &reset_movement);
player->dx = *(float*)units_move_right_input(NULL, NULL) + *(float*)units_move_left_input(NULL, NULL);
player->dy = *(float*)units_move_down_input(NULL, NULL) + *(float*)units_move_up_input(NULL, NULL);
}
void
move_player(void)
{
player_sprite.iter += 1;
player_sprite.iter %= player_sprite.config.count;
cvec_collision_2d_world_item_value *player = rodeo_collision_2d_world_item_get_by_id(player_collision_id);
player->x += player->dx;
player->dx = 0;
player->y += player->dy;
player->dy = 0;
}
void
player_shoot(rodeo_collision_2d_world_t *bullet_collision_world)
{
cvec_collision_2d_world_item_value *player = rodeo_collision_2d_world_item_get_by_id(player_collision_id);
const uint32_t bullet_per_frame = 10;
for(uint32_t i = 0; i < bullet_per_frame; ++i)
{
rodeo_collision_2d_world_item_create(
bullet_collision_world,
(rodeo_collision_2d_world_item_t){
.x = (float)player->x - (orc_size[0] / 2.0f),
.y = (float)player->y - (orc_size[1] / 2.0f),
.dx = (float)((int8_t)(rodeo_random_uint64_get() % 10) - 5),
.dy = (float)((int8_t)(rodeo_random_uint64_get() % 10) - 5),
.width = 25.0f,
.height = 25.0f
}
);
}
}
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