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#pragma once
#include "rodeo.h"
#include "rodeo/collision.h"
#include "input.h"
void
init_player(void);
void
deinit_player(void);
void
draw_player(void);
void
move_player(void);
void
parse_player_input(void);
void
player_shoot(rodeo_collision_2d_world_t *bullet_collision_world);
void
detect_player_enemy_collisions(void);
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