1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
#include "wall.h"
#include "rodeo.h"
static rodeo_collision_2d_world_t collision_wall_world;
rodeo_texture_2d_t wall_texture;
rodeo_texture_2d_t floor_texture;
void
init_wall(void)
{
wall_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/walls.png"));
floor_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/floor.png"));
uint16_t window_width = 1600;
uint16_t window_height = 900;
collision_wall_world = rodeo_collision_2d_world_create();
float walls[][4] = {
{0, -10, window_width, 10},
{0, window_height, window_width, 10},
{-10, 0, 10, window_height},
{window_width, 0, 10, window_height},
{169,105,72,263},
{241,105,191,73},
{1169,105,262,72},
{1359,177,72,190},
{1169,723,262,72},
{1359,533,72,190},
{169,533,72,262},
{241,723,191,72},
{764,200,72,500},
{550,414,501,72}
};
int numwalls = sizeof(walls)/sizeof(walls[0]);
new_wall(0, -10, window_width, 10);
new_wall(0, window_height, window_width, 10);
new_wall(-10, 0, 10, window_height);
new_wall(window_width, 0, 10, window_height);
for (int i = 0; i < numwalls; ++i) {
new_wall(walls[i][0], walls[i][1], walls[i][2], walls[i][3]);
}
}
void
deinit_wall(void)
{
rodeo_collision_2d_world_destroy(&collision_wall_world);
}
rodeo_collision_2d_world_t *
get_wall_world(void)
{
return &collision_wall_world;
}
rodeo_collision_2d_world_item_t *
new_wall(
float x,
float y,
float width,
float height
)
{
return rodeo_collision_2d_world_item_create(
&collision_wall_world,
(rodeo_collision_2d_world_item_t)
{
.x = x,
.y = y,
.width = width,
.height = height
});
}
bool
coords_inside_wall(
float x,
float y
)
{
c_foreach(i, cvec_collision_2d_world_item, collision_wall_world) {
if (x >= i.ref->x && x <= i.ref->x + i.ref->width &&
y >= i.ref->y && y <= i.ref->y + i.ref->height) {
return true;
}
}
return false;
}
void
draw_level(void)
{
rodeo_rectangle_t rect = (rodeo_rectangle_t){0,0,1600,900};
rodeo_texture_2d_draw(&rect, &rect, NULL, &wall_texture);
rodeo_texture_2d_draw(&rect, &rect, NULL, &floor_texture);
}
|