1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
#include "rodeo/collision.h" void init_wall(void); void deinit_wall(void); rodeo_collision_2d_world_t * get_wall_world(void); rodeo_collision_2d_world_item_t * new_wall( float x, float y, float width, float height ); bool coords_inside_wall( float x, float y ); void draw_level(void);