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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ScaleSlider : MonoBehaviour
{
public Slider slider;
private Graph graph;
private TMP_Text text;
void Awake()
{
var gameObjectGraph = GameObject.Find("Graph");
graph = gameObjectGraph.GetComponent<Graph>();
var gameObjectText = GameObject.Find("ScaleText");
text = gameObjectText.GetComponent<TMP_Text>();
slider.onValueChanged.AddListener((value) => {
graph.SetFunctionScale((float)value);
text.text = "Function Scale: " + value.ToString("0.0");
});
}
}
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