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authorAdam Malczewski <[email protected]>2026-09-07 17:45:57 +0900
committerAdam Malczewski <[email protected]>2026-09-07 17:45:57 +0900
commit9ede1f079a545cbc215d91ba09b4d1bc2a0b99ee (patch)
tree5df22c5e273ddebba325b959792eb64aec1daa32 /backend-handoff.md
parent46b5f9d30f149c3e80f483c91f563c0a6fc75b25 (diff)
downloaddispatch-web-9ede1f079a545cbc215d91ba09b4d1bc2a0b99ee.tar.gz
dispatch-web-9ede1f079a545cbc215d91ba09b4d1bc2a0b99ee.zip
feat(workspaces): reserve the append canvas for the whole drag — no scrollbar change mid-drag
Previously the grid kept `width: max-content` during a drag, so the canvas grew/shrunk as the preview placed the tile at each hovered cell — the scrollbar resized mid-drag, making placement harder. Now the moment a drag starts the grid's growth axis becomes a FIXED reservation: the append limit (committed content edge + 3, span-aware) computed at drag start, so the 3 spaces "pop in" immediately, the scroller size is constant for the entire gesture, and the unused reservation disappears when the drag ends (the canvas returns to max-content / auto). The dragged tile's span room is included so its body always stays inside the reserved canvas. Also: the scroll-measure effect now tracks `dragging`, so canPan and the scroll indicator re-measure when the reservation appears and disappears. Test: the drag test now asserts the grid's style is a fixed px width while dragging (never max-content) and back to max-content after the drop. (This caught a missing `px` unit that would have silently voided the reservation.) Update the handoff bullet to describe the reservation. Verification: svelte-check 0 errors/0 warnings; vitest 1693/1693; biome clean on touched files; build ok.
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@@ -286,10 +286,13 @@ changes, NO contract changes — the wire types and every endpoint consumed are
elements to the GRID CONTAINER, which `setPointerCapture`s the pointer and never gets
re-parented/`pointer-events: none`/unmounted — so move/up stream to it over empty cells and off
the canvas, and capture can never be lost to a DOM move again.
-- **Drag append bound** (`dragAppendLimit` in `logic/tile-layout.ts` + `cellAt` in
- `HomeTileGrid.svelte`): the drag target is clamped to at most 3 columns (wide) / rows (tall)
- past the current content edge (span-aware, measured on the COMMITTED layout so it can't ratchet
- mid-drag) — the canvas no longer grows endlessly when dragging far right / down.
+- **Drag append bound + reserved canvas** (`dragAppendLimit` in `logic/tile-layout.ts`;
+ `cellAt` + `gridStyle` in `HomeTileGrid.svelte`): the drag target is clamped to at most 3
+ columns (wide) / rows (tall) past the current content edge (span-aware, measured on the
+ COMMITTED layout so it can't ratchet mid-drag). While dragging, the grid's box is a FIXED
+ reservation — the 3 spaces (plus the dragged tile's span room) pop in at drag start and stay
+ constant, so the scroller never changes size mid-drag; the unused spaces vanish when the drag
+ ends.
- Verification: `typecheck` 0 errors/0 warnings, vitest 1689/1689 (incl. updated
`tile-layout.test.ts` order assertions — coordinates unchanged), biome clean on touched files,
`build` succeeds. Browser-only (pointer capture) — needs a human at the page to confirm the