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authorAdam Malczewski <[email protected]>2026-09-18 18:39:00 +0900
committerAdam Malczewski <[email protected]>2026-09-18 18:39:00 +0900
commit72663945ef0a0053fbfd83b168e90f12169a5c3a (patch)
treed4a7c0071c2a9baeba657316d59b7212031363e0 /src/features/chat/adapter/image-encode.test.ts
parent9c201c60a727106f1e3bf8c2af5f86aa7427098f (diff)
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feat(chat): compress images at attach time (JPEG re-encode + rescale) with a per-image toggle
Staged images now default to a compressed variant: LOSSLESS sources (PNG/BMP) are re-encoded to JPEG at q0.85, rescaled to cap the longest edge at 2048px (never upscaled, high-quality smoothing, alpha flattened onto white), and used only under a smaller-wins rule. JPEG/WebP/GIF are sent verbatim. Each staged thumbnail gets a Compress checkmark (default ON, reversible until send, cached so flipping never re-encodes); OFF sends the original untouched bytes. Conversion runs async at staging and any failure silently falls back to the original — sending is never blocked or broken. Pure decision logic lives in features/chat/logic/image-compress.ts (format selection, dimension math, smaller-wins); the canvas encode is a thin injected edge (features/chat/adapter/image-encode.ts, Composer prop encodeJpeg). No wire-contract, send-path, or backend changes; complements the backend's body-budget eviction safety net by shrinking payloads at the source. Verification: typecheck 0 errors, vitest 1720/1720 (twice), biome clean, build succeeds. New tests: 12 pure-logic, 2 encoder-edge, 6 component.
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diff --git a/src/features/chat/adapter/image-encode.test.ts b/src/features/chat/adapter/image-encode.test.ts
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+import { describe, expect, it } from "vitest";
+import { convertToJpeg } from "./image-encode";
+
+describe("convertToJpeg (canvas edge — real environment, no mocks)", () => {
+ it("skips non-convertible formats without touching the canvas", async () => {
+ const jpeg = new File([new Uint8Array([0xff, 0xd8])], "photo.jpg", { type: "image/jpeg" });
+ await expect(convertToJpeg(jpeg)).resolves.toBe(null);
+ const gif = new File([new Uint8Array([0x47])], "anim.gif", { type: "image/gif" });
+ await expect(convertToJpeg(gif)).resolves.toBe(null);
+ const unnamed = new File([new Uint8Array([0x00])], "blob", { type: "" });
+ await expect(convertToJpeg(unnamed)).resolves.toBe(null);
+ });
+
+ it("falls back to null on decode failure (no real canvas in this environment)", async () => {
+ const png = new File([new Uint8Array([0x89, 0x50])], "shot.png", { type: "image/png" });
+ // jsdom has no `createImageBitmap` → the decode throws → the failure path
+ // must resolve to `null` (never reject), so sending is never blocked.
+ await expect(convertToJpeg(png)).resolves.toBe(null);
+ });
+});