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-rw-r--r--src/features/chat/adapter/image-encode.test.ts20
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diff --git a/src/features/chat/adapter/image-encode.test.ts b/src/features/chat/adapter/image-encode.test.ts
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+++ b/src/features/chat/adapter/image-encode.test.ts
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+import { describe, expect, it } from "vitest";
+import { convertToJpeg } from "./image-encode";
+
+describe("convertToJpeg (canvas edge — real environment, no mocks)", () => {
+ it("skips non-convertible formats without touching the canvas", async () => {
+ const jpeg = new File([new Uint8Array([0xff, 0xd8])], "photo.jpg", { type: "image/jpeg" });
+ await expect(convertToJpeg(jpeg)).resolves.toBe(null);
+ const gif = new File([new Uint8Array([0x47])], "anim.gif", { type: "image/gif" });
+ await expect(convertToJpeg(gif)).resolves.toBe(null);
+ const unnamed = new File([new Uint8Array([0x00])], "blob", { type: "" });
+ await expect(convertToJpeg(unnamed)).resolves.toBe(null);
+ });
+
+ it("falls back to null on decode failure (no real canvas in this environment)", async () => {
+ const png = new File([new Uint8Array([0x89, 0x50])], "shot.png", { type: "image/png" });
+ // jsdom has no `createImageBitmap` → the decode throws → the failure path
+ // must resolve to `null` (never reject), so sending is never blocked.
+ await expect(convertToJpeg(png)).resolves.toBe(null);
+ });
+});