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-rw-r--r--src/features/chat/adapter/image-encode.ts67
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diff --git a/src/features/chat/adapter/image-encode.ts b/src/features/chat/adapter/image-encode.ts
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+import {
+ computeResizedDimensions,
+ JPEG_QUALITY,
+ shouldConvertImage,
+ useConvertedImage,
+} from "../logic/image-compress";
+
+/** A successfully converted image: a JPEG blob at `JPEG_QUALITY`. */
+export interface ConvertedJpeg {
+ readonly blob: Blob;
+ readonly mimeType: "image/jpeg";
+}
+
+/**
+ * The injected browser edge for attach-time compression: a `File` in, a
+ * (maybe) smaller JPEG out. Returns `null` when the source is not converted
+ * (non-convertible format) or the conversion is skipped/failed (decode or
+ * encode error, smaller-wins rule) — the caller then sends the original
+ * bytes. Compression must never block or break sending, so every failure is
+ * swallowed into `null`.
+ */
+export type ImageJpegEncoder = (file: File) => Promise<ConvertedJpeg | null>;
+
+/**
+ * Canvas-based JPEG re-encode: decode the source, rescale to cap the longest
+ * edge at `MAX_IMAGE_EDGE_PX` (never upscale, high-quality smoothing), flatten
+ * any transparency onto a white background (JPEG has no alpha), and encode at
+ * `JPEG_QUALITY`. Applied only to convertible (lossless) sources; the result
+ * is used only under the smaller-wins rule.
+ *
+ * Thin by design — every decision comes from `../logic/image-compress`.
+ */
+export const convertToJpeg: ImageJpegEncoder = async (file: File) => {
+ try {
+ if (!shouldConvertImage(file.type)) return null;
+
+ const bitmap = await createImageBitmap(file);
+ const target = computeResizedDimensions(bitmap.width, bitmap.height);
+
+ const canvas = document.createElement("canvas");
+ canvas.width = target.width;
+ canvas.height = target.height;
+ const ctx = canvas.getContext("2d");
+ if (ctx === null) {
+ bitmap.close();
+ return null;
+ }
+ ctx.imageSmoothingEnabled = true;
+ ctx.imageSmoothingQuality = "high";
+ // Flatten transparency: JPEG has no alpha channel.
+ ctx.fillStyle = "#ffffff";
+ ctx.fillRect(0, 0, target.width, target.height);
+ ctx.drawImage(bitmap, 0, 0, target.width, target.height);
+ bitmap.close();
+
+ const blob = await new Promise<Blob | null>((resolve) => {
+ canvas.toBlob(resolve, "image/jpeg", JPEG_QUALITY);
+ });
+ if (blob === null) return null;
+ // Smaller-wins: keep the original when the re-encode didn't actually help.
+ if (!useConvertedImage(file.size, blob.size)) return null;
+ return { blob, mimeType: "image/jpeg" };
+ } catch {
+ // Decode/encode failure → the original image is sent untouched.
+ return null;
+ }
+};