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Diffstat (limited to 'src/features/tabs/tab-groups.ts')
| -rw-r--r-- | src/features/tabs/tab-groups.ts | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/src/features/tabs/tab-groups.ts b/src/features/tabs/tab-groups.ts new file mode 100644 index 0000000..ff3ddd4 --- /dev/null +++ b/src/features/tabs/tab-groups.ts @@ -0,0 +1,211 @@ +import type { Tab } from "./tabs"; + +/** + * Subagent tab groups — the PURE model behind the tab grid. + * + * Each tab may name a tab group parent (`Tab.tabGroupParentId`, the effective + * value from the backend). The tab grid renders the tabs as a forest: a tab + * with ≥1 visible child is a GROUP (double-width card + a darker box wrapping + * it and its children); everything else is a single half-width card. Groups + * nest (subagents can summon subagents). Purely presentational. + */ + +export interface TabGroupNode { + readonly tab: Tab; + /** Visible children, in tab order. Non-empty ⇒ this node renders as a group. */ + readonly children: readonly TabGroupNode[]; +} + +export interface TabGroupForest { + /** Top-level nodes, in tab order. */ + readonly roots: readonly TabGroupNode[]; + /** Deepest group-box nesting level (0 = no groups, 1 = only top-level groups, …). */ + readonly maxDepth: number; +} + +/** + * The VISIBLE tab group parent of every tab in `tabs`: its `tabGroupParentId` + * when that names ANOTHER tab in the same set, else null. A tab whose + * ancestor chain loops back to itself (a cycle — never produced by the + * backend, but tolerated) is treated as a root, so rendering never loops. + */ +export function visibleGroupParents(tabs: readonly Tab[]): ReadonlyMap<string, string | null> { + const byId = new Map(tabs.map((t) => [t.conversationId, t])); + const direct = (id: string): string | null => { + const p = byId.get(id)?.tabGroupParentId; + return p !== undefined && p !== id && byId.has(p) ? p : null; + }; + const out = new Map<string, string | null>(); + for (const tab of tabs) { + const id = tab.conversationId; + const parent = direct(id); + let cyclic = false; + const seen = new Set<string>([id]); + let cursor = parent; + while (cursor !== null) { + if (cursor === id) { + cyclic = true; + break; + } + if (seen.has(cursor)) break; // a loop above us that doesn't include us + seen.add(cursor); + cursor = direct(cursor); + } + out.set(id, cyclic ? null : parent); + } + return out; +} + +/** Build the group forest for one workspace's tab set (input order preserved). */ +export function buildTabGroups(tabs: readonly Tab[]): TabGroupForest { + const parents = visibleGroupParents(tabs); + const childIds = new Map<string, string[]>(); + for (const tab of tabs) { + const p = parents.get(tab.conversationId) ?? null; + if (p === null) continue; + const list = childIds.get(p); + if (list === undefined) childIds.set(p, [tab.conversationId]); + else list.push(tab.conversationId); + } + const byId = new Map(tabs.map((t) => [t.conversationId, t])); + let maxDepth = 0; + const build = (tab: Tab, depth: number): TabGroupNode => { + const ids = childIds.get(tab.conversationId) ?? []; + if (ids.length > 0) maxDepth = Math.max(maxDepth, depth + 1); + const children: TabGroupNode[] = []; + for (const cid of ids) { + const child = byId.get(cid); + if (child !== undefined) children.push(build(child, depth + 1)); + } + return { tab, children }; + }; + const roots = tabs + .filter((t) => (parents.get(t.conversationId) ?? null) === null) + .map((t) => build(t, 0)); + return { roots, maxDepth }; +} + +/** Every (transitive) descendant id of `conversationId` in the VISIBLE grouping. */ +export function groupDescendants(tabs: readonly Tab[], conversationId: string): Set<string> { + const parents = visibleGroupParents(tabs); + const out = new Set<string>(); + let grew = true; + while (grew) { + grew = false; + for (const [id, p] of parents) { + if (out.has(id) || id === conversationId || p === null) continue; + if (p === conversationId || out.has(p)) { + out.add(id); + grew = true; + } + } + } + return out; +} + +/** + * The tabs removed by a CASCADING close of `conversationId` (the user chose + * "also close its subagents"): the tab itself first, then its transitive + * visible-group descendants in tab order. ONE decision covers the whole + * subtree — closing never re-prompts per level. A single-element result (the + * tab alone) means the tab has no subagents and closes without a prompt. + */ +export function cascadeCloseIds(tabs: readonly Tab[], conversationId: string): string[] { + const descendants = groupDescendants(tabs, conversationId); + const ids = [conversationId]; + for (const tab of tabs) { + if (descendants.has(tab.conversationId)) ids.push(tab.conversationId); + } + return ids; +} + +/** + * The tabs `conversationId` may be moved under (the "Add to group" menu): + * every other tab EXCEPT itself, its descendants (that would form a cycle), + * and its current visible group parent (already there). Tab order preserved. + */ +export function groupParentCandidates(tabs: readonly Tab[], conversationId: string): Tab[] { + const parents = visibleGroupParents(tabs); + const current = parents.get(conversationId) ?? null; + const descendants = groupDescendants(tabs, conversationId); + return tabs.filter( + (t) => + t.conversationId !== conversationId && + t.conversationId !== current && + !descendants.has(t.conversationId), + ); +} + +/** Ids of the tabs DIRECTLY grouped under `conversationId` (visible grouping). */ +export function directGroupChildren(tabs: readonly Tab[], conversationId: string): string[] { + const parents = visibleGroupParents(tabs); + return tabs + .filter((t) => parents.get(t.conversationId) === conversationId) + .map((t) => t.conversationId); +} + +/** + * Whether a group box's LAST grid row is a nested group box (rather than a + * card). Mirrors the grid's `row dense` auto-placement: the group parent's + * double-width card fills row 0; a card takes the first free half-row (or + * opens a new row); a nested group (spans both columns) always opens a new + * row. Used to trim the outer box's bottom padding so the gap below a + * nested box matches the gap at its sides (an even-looking box). + */ +export function lastRowIsGroup(children: readonly TabGroupNode[]): boolean { + let openHalfRows = 0; // rows with exactly one free cell + let lastIsGroup = false; // the row-0 parent card is not a group row + for (const child of children) { + if (child.children.length > 0) { + lastIsGroup = true; // opens a new (last) row + } else if (openHalfRows > 0) { + openHalfRows -= 1; // back-fills an earlier half row; last row unchanged + } else { + openHalfRows += 1; // opens a new (last) row, half-filled + lastIsGroup = false; + } + } + return lastIsGroup; +} + +/** + * The DaisyUI theme colour a group box at nesting `level` (1 = outermost) is + * tinted with. Three colours ROTATE by level, so a box always differs from + * the box around it AND from the one around that (with two colours a box + * would match its grandparent). `primary` is deliberately excluded — it marks + * the active tab, which must stay legible inside any box. + */ +export const GROUP_TONES = ["secondary", "success", "accent"] as const; +export type GroupTone = (typeof GROUP_TONES)[number]; + +export function groupTone(level: number): GroupTone { + const n = GROUP_TONES.length; + const i = (((Math.trunc(level) - 1) % n) + n) % n; // non-negative even for level < 1 + return GROUP_TONES[i] ?? GROUP_TONES[0]; +} + +/** + * Horizontal bleed (px) of a group box at nesting `level` (1 = outermost) + * when the deepest box is `maxDepth`. A box bleeds OUTWARD by this much (a + * negative margin + equal padding), so the cards inside every box sit on + * exactly the same two grid columns as top-level cards — all cards keep + * IDENTICAL dimensions at every depth. Outer boxes bleed more than inner + * ones so nested edges stay visible. The step shrinks for deep nesting so the + * total gutter (`groupGutterPx`) stays bounded. + */ +export function groupBleedPx(level: number, maxDepth: number): number { + if (maxDepth <= 0 || level < 1 || level > maxDepth) return 0; + return (maxDepth - level + 1) * groupStepPx(maxDepth); +} + +/** The horizontal gutter the grid must reserve so the outermost box fits. */ +export function groupGutterPx(maxDepth: number): number { + return maxDepth <= 0 ? 0 : maxDepth * groupStepPx(maxDepth); +} + +const MAX_STEP_PX = 6; +const MAX_GUTTER_PX = 18; + +function groupStepPx(maxDepth: number): number { + return Math.max(2, Math.min(MAX_STEP_PX, Math.floor(MAX_GUTTER_PX / maxDepth))); +} |
