diff options
Diffstat (limited to 'src/features/workspaces/logic/drag-controller.ts')
| -rw-r--r-- | src/features/workspaces/logic/drag-controller.ts | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/src/features/workspaces/logic/drag-controller.ts b/src/features/workspaces/logic/drag-controller.ts new file mode 100644 index 0000000..a1877aa --- /dev/null +++ b/src/features/workspaces/logic/drag-controller.ts @@ -0,0 +1,162 @@ +/** + * Pure drag/press state machine for the home tile grid — zero DOM, zero + * timers (the component schedules the long-press timer and dispatches its + * firing as an event), zero Svelte. + * + * Pointer semantics: + * - **Mouse**: press → move past the threshold = DRAG; release without + * moving = a TAP (open the workspace). Selection is right-click. + * - **Touch**: press → (no movement past the threshold) long-press = LIFT + * (arm the drag + select the tile) → further moves drag. Moving past the + * threshold BEFORE the lift cancels the press — vertical scrolling wins, + * so the two gestures never fight. Release while lifted = DROP. + * + * Pure: `(phase, event, options) → { phase, emit }`. The component owns the + * reactive `$state` and performs the emits (navigate / select / place). + */ + +import type { Cell } from "./tile-layout"; + +/** Where the interaction currently stands. */ +export type DragPhase = + | { readonly kind: "idle" } + /** Pointer is down; not yet decided between tap / drag / long-press. */ + | { + readonly kind: "pressing"; + readonly id: string; + readonly x: number; + readonly y: number; + readonly touch: boolean; + } + /** The tile is lifted and following the pointer (touch: after the long-press). */ + | { + readonly kind: "dragging"; + readonly id: string; + readonly x: number; + readonly y: number; + /** The grid CELL under the pointer (null = not over the canvas yet). */ + readonly targetCell: Cell | null; + readonly touch: boolean; + }; + +/** An action the component should perform as a result of a transition. */ +export type DragEmit = + | { readonly kind: "tap"; readonly id: string } + | { readonly kind: "lift"; readonly id: string } + | { readonly kind: "drop"; readonly id: string; readonly targetCell: Cell | null }; + +/** Events the component dispatches (DOM events + the long-press timer firing). */ +export type DragEvent = + | { + readonly type: "pointer-down"; + readonly id: string; + readonly x: number; + readonly y: number; + readonly touch: boolean; + } + | { + readonly type: "pointer-move"; + readonly x: number; + readonly y: number; + readonly targetCell: Cell | null; + } + | { readonly type: "pointer-up" } + | { readonly type: "long-press" } + /** pointercancel / blur / the tile unmounting / Escape. */ + | { readonly type: "cancel" }; + +export interface DragOptions { + /** Pointer travel (px) that turns a press into a drag (or cancels a touch press). */ + readonly dragThresholdPx: number; +} + +export interface DragTransition { + readonly phase: DragPhase; + readonly emit?: DragEmit; +} + +const IDLE: DragPhase = { kind: "idle" }; + +/** Advance the state machine. Pure: phase + event in, NEXT phase + emit out. */ +export function nextDragPhase( + phase: DragPhase, + event: DragEvent, + options: DragOptions, +): DragTransition { + switch (event.type) { + case "pointer-down": + // A press always restarts (a pointerdown while dragging is a new gesture). + return { + phase: { + kind: "pressing", + id: event.id, + x: event.x, + y: event.y, + touch: event.touch, + }, + }; + case "pointer-move": { + if (phase.kind === "pressing") { + const travelled = Math.hypot(event.x - phase.x, event.y - phase.y); + if (travelled < options.dragThresholdPx) return { phase }; + // Touch: a big movement before the long-press lift is a SCROLL, not a + // drag — abandon the press so the canvas scrolls natively. + if (phase.touch) return { phase: IDLE }; + return { + phase: { + kind: "dragging", + id: phase.id, + x: event.x, + y: event.y, + targetCell: event.targetCell, + touch: phase.touch, + }, + }; + } + if (phase.kind === "dragging") { + return { + phase: { + ...phase, + x: event.x, + y: event.y, + targetCell: event.targetCell, + }, + }; + } + return { phase }; + } + case "pointer-up": { + if (phase.kind === "pressing") { + // No drag, no lift → a tap. + return { phase: IDLE, emit: { kind: "tap", id: phase.id } }; + } + if (phase.kind === "dragging") { + return { + phase: IDLE, + emit: { kind: "drop", id: phase.id, targetCell: phase.targetCell }, + }; + } + return { phase }; + } + case "long-press": { + if (phase.kind === "pressing" && phase.touch) { + // Touch lift: arm the drag at the press point (the pointer will move + // from here) + tell the component to select the tile. + return { + phase: { + kind: "dragging", + id: phase.id, + x: phase.x, + y: phase.y, + targetCell: null, + touch: true, + }, + emit: { kind: "lift", id: phase.id }, + }; + } + return { phase }; + } + case "cancel": + return { phase: IDLE }; + } +} |
