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Diffstat (limited to 'src/features/workspaces/ui/HomeTileGrid.svelte')
| -rw-r--r-- | src/features/workspaces/ui/HomeTileGrid.svelte | 568 |
1 files changed, 568 insertions, 0 deletions
diff --git a/src/features/workspaces/ui/HomeTileGrid.svelte b/src/features/workspaces/ui/HomeTileGrid.svelte new file mode 100644 index 0000000..40a46c5 --- /dev/null +++ b/src/features/workspaces/ui/HomeTileGrid.svelte @@ -0,0 +1,568 @@ +<script lang="ts"> + import type { WorkspaceEntry } from "@dispatch/wire"; + import { gsap } from "gsap"; + import { Flip } from "gsap/Flip"; + import { tick } from "svelte"; + import { nextDragPhase, type DragEvent, type DragPhase } from "../logic/drag-controller"; + import { + displacePlace, + dragAppendLimit, + type Cell, + type GridGeometry, + type Placement, + type Span, + } from "../logic/tile-layout"; + import { tileTone, type TileTone } from "../logic/view-model"; + import type { WorkspaceStore } from "../store.svelte"; + import WorkspaceTile from "./WorkspaceTile.svelte"; + + gsap.registerPlugin(Flip); + + let { + geometry, + placements, + workspacesById, + store, + selectedId = null, + renamingId = null, + preview = null, + hasActive, + onOpen, + onSelect, + onPlace, + onRenameEnd, + }: { + geometry: GridGeometry; + /** Packed placements of the COMMITTED layout (the drag preview derives). */ + placements: readonly Placement[]; + workspacesById: ReadonlyMap<string, WorkspaceEntry>; + /** Forwarded to tiles for the inline rename (semantics preserved). */ + store: WorkspaceStore; + selectedId?: string | null; + renamingId?: string | null; + /** The resize picker's transient ghost footprint for this tile. */ + preview?: { readonly id: string; readonly colSpan: number; readonly rowSpan: number } | null; + /** Optional port: does the workspace have an active (generating) conversation. */ + hasActive?: (workspaceId: string) => boolean; + onOpen: (id: string) => void; + onSelect: (id: string) => void; + /** The drag dropped `id` at `cell` (null = the pointer never resolved to a cell). */ + onPlace: (id: string, cell: Cell | null) => void; + onRenameEnd: () => void; + } = $props(); + + // ── Drag/press state machine (pure logic, wired to pointer events) ──────── + const DRAG_THRESHOLD_PX = 6; + const LONG_PRESS_MS = 500; + let phase = $state<DragPhase>({ kind: "idle" }); + let longPressTimer: ReturnType<typeof setTimeout> | undefined; + /** Pointer position where the current press began (the follow transform base). */ + let pressOrigin = $state<{ x: number; y: number } | null>(null); + /** Where within the pressed tile the pointer grabbed (its follow-transform base). */ + let grabOffset = $state<{ x: number; y: number } | null>(null); + /** The tile mid-settle after a drop (excluded from FLIP until it lands). */ + let settling = $state<string | null>(null); + + function armLongPress(): void { + disarmLongPress(); + longPressTimer = setTimeout(() => { + longPressTimer = undefined; + dispatch({ type: "long-press" }); + }, LONG_PRESS_MS); + } + + function disarmLongPress(): void { + if (longPressTimer !== undefined) { + clearTimeout(longPressTimer); + longPressTimer = undefined; + } + } + + function dispatch(event: DragEvent): void { + const wasDragging = phase.kind === "dragging" ? phase.id : null; + const transition = nextDragPhase(phase, event, { dragThresholdPx: DRAG_THRESHOLD_PX }); + phase = transition.phase; + const emit = transition.emit; + if (emit) { + if (emit.kind === "tap") onOpen(emit.id); + else if (emit.kind === "lift") onSelect(emit.id); + else if (emit.kind === "drop") drop(emit.id, emit.targetCell); + } + if (phase.kind === "idle") { + // The gesture ended (tap/drop/cancel). A DROP settles via `drop` above; + // a CANCEL mid-drag flies the tile back to its committed slot. + if (wasDragging && emit?.kind !== "drop") flyBack(wasDragging); + pressOrigin = null; + grabOffset = null; + } + // Keep the long-press armed exactly while a TOUCH press is undecided. + if (phase.kind === "pressing" && phase.touch) armLongPress(); + else disarmLongPress(); + } + + /** The tile being dragged (or settling after a drop) follows no FLIP. */ + const excludedFromFlip = $derived( + new Set( + [phase.kind === "dragging" ? phase.id : null, settling].filter( + (id): id is string => id !== null, + ), + ), + ); + + /** Commit the drop, then settle the tile from the pointer onto its new cell. */ + function drop(id: string, cell: Cell | null): void { + if (cell !== null) onPlace(id, cell); + flyBack(id); + } + + /** + * Animate the tile's follow transform to identity at its (possibly new) + * committed slot — the drop settle AND the cancel/Escape fly-back. The tile + * is excluded from Flip until the animation completes so the two never + * fight over the same transform. + */ + function flyBack(id: string): void { + const el = tileEls.get(id); + if (!el) return; + settling = id; + void tick().then(() => { + gsap.to(el, { + x: 0, + y: 0, + scale: 1, + duration: 0.2, + ease: "power2.out", + onComplete: () => { + gsap.set(el, { clearProps: "transform" }); + settling = null; + }, + }); + }); + } + + /** Interactive targets inside a tile (the rename input) own their gestures. */ + function insideInteractive(target: EventTarget | null): boolean { + const el = target instanceof HTMLElement ? target : null; + return el?.closest("input, select, textarea, button, a") !== null; + } + + /** + * Drag gestures live on the GRID CONTAINER, not the tiles: the container is + * never re-parented, never toggles `pointer-events`, and never unmounts, so + * pointer capture set here survives the whole gesture. (A captured element + * whose DOM node MOVES loses its capture — the "stuck tile" bug — and an + * uncaptured pointer can't stream events over empty cells — the empty-cell + * bug.) Capture also keeps move/up flowing when the pointer leaves the grid. + */ + function gridPointerDown(e: PointerEvent): void { + if (e.button !== 0) return; + const tileEl = (e.target as Element | null)?.closest("[data-tile-id]"); + if (!tileEl || insideInteractive(e.target)) return; + const id = tileEl.getAttribute("data-tile-id"); + if (id === null) return; + // Capture mouse/pen so fast drags keep streaming to this container. TOUCH + // is purposely NOT captured here: an early touch capture can suppress + // native scrolling (WebKit), and touch already gets the browser's implicit + // capture — after the long-press lift the moved events bubble up to this + // container anyway. + if (e.pointerType !== "touch") gridEl?.setPointerCapture?.(e.pointerId); + // Where within the tile the pointer grabbed — the follow transform keeps + // THIS point under the pointer (not the tile's top-left origin). + const rect = tileEl.getBoundingClientRect(); + grabOffset = { x: e.clientX - rect.left, y: e.clientY - rect.top }; + pressOrigin = { x: e.clientX, y: e.clientY }; + dispatch({ + type: "pointer-down", + id, + x: e.clientX, + y: e.clientY, + touch: e.pointerType === "touch", + }); + } + + function gridPointerMove(e: PointerEvent): void { + if (phase.kind === "idle") return; + dispatch({ + type: "pointer-move", + x: e.clientX, + y: e.clientY, + targetCell: cellAt(e.clientX, e.clientY), + }); + } + + function gridPointerUp(): void { + if (phase.kind === "idle") return; + dispatch({ type: "pointer-up" }); + } + + // Escape mid-drag: cancel BEFORE the page-level Escape unwinds the + // selection — the committed layout is untouched and the tile flies home. + function windowKeydown(e: KeyboardEvent): void { + if (e.key !== "Escape" || phase.kind === "idle") return; + e.stopPropagation(); + dispatch({ type: "cancel" }); + } + + // ── Cell hit math (pointer → grid cell; empty cells are drop targets) ───── + let gridEl = $state<HTMLDivElement | undefined>(); + + const pitchX = $derived(geometry.unit.width + geometry.unit.gap); + const pitchY = $derived(geometry.unit.height + geometry.unit.gap); + + /** + * The drag target's clamp on the growth axis — at most 3 columns (wide) / + * rows (tall) past the current content edge. Measured on the COMMITTED + * placements (the drag preview never ratchets the limit mid-drag), so the + * canvas can't endlessly grow when dragging far right / down. + */ + const appendLimit = $derived(dragAppendLimit(placements, geometry)); + + function cellAt(clientX: number, clientY: number): Cell | null { + const el = gridEl; + if (!el) return null; + const rect = el.getBoundingClientRect(); + const wide = geometry.mode === "wide"; + // Wide: fixed-width columns at the pitch. Tall: fluid 1fr columns. + const cellW = wide ? pitchX : rect.width / geometry.flowCols; + const col = Math.max(1, Math.floor((clientX - rect.left) / cellW) + 1); + const row = Math.max(1, Math.floor((clientY - rect.top) / pitchY) + 1); + return { + col: wide ? Math.min(col, appendLimit) : Math.min(col, geometry.flowCols), + row: wide ? Math.min(row, geometry.flowRows) : Math.min(row, appendLimit), + }; + } + + // ── The drag preview: COMMITTED placements + displacement, fresh per cell ─ + /** The dragged tile's id while a drag is in flight (else null). */ + const draggedId = $derived<string | null>( + phase.kind === "dragging" ? phase.id : null, + ); + const draggedPlacement = $derived( + draggedId !== null + ? (placements.find((placement) => placement.id === draggedId) ?? null) + : null, + ); + + /** The pointer's hovered cell while dragging (else null). */ + const hoveredCell = $derived<Cell | null>( + phase.kind === "dragging" ? phase.targetCell : null, + ); + + /** The landing cell: where the pointer is, else the tile's committed slot. */ + const targetCell = $derived<Cell | null>( + hoveredCell ?? + (draggedPlacement ? { col: draggedPlacement.col, row: draggedPlacement.row } : null), + ); + + /** + * What to render: while dragging, the displacement of the COMMITTED layout + * at the target cell — recomputed from committed on EVERY hover change (as + * if the user moved straight from the original to here); the FLIP below + * animates from wherever the tiles currently are. Otherwise the committed + * placements. + */ + const rendered = $derived( + draggedPlacement && targetCell && draggedId !== null + ? displacePlace(placements, draggedId, targetCell, geometry) + : placements, + ); + + // ── FLIP reflow (GSAP Flip — re-entrant: captures mid-flight positions) ─── + let tileEls = new Map<string, HTMLElement>(); + + function trackTile(el: HTMLElement, id: string): { destroy: () => void } { + tileEls.set(id, el); + return { + destroy() { + tileEls.delete(id); + }, + }; + } + + let flipState: ReturnType<typeof Flip.getState> | null = null; + + $effect.pre(() => { + // Track the layout inputs; the DOM read below is intentionally untracked. + void rendered + .map((p) => `${p.id}:${p.col},${p.row},${p.colSpan}x${p.rowSpan}`) + .join("|"); + void geometry.mode; + flipState = Flip.getState( + [...tileEls].filter(([id]) => !excludedFromFlip.has(id)).map(([, el]) => el), + ); + }); + + $effect(() => { + void rendered; + void geometry.mode; + const state = flipState; + flipState = null; + if (!state) return; + Flip.from(state, { + duration: 0.25, + // Fast start, decelerating arrival — the reflow sweeps out and settles + // into the destination (an inOut curve would ease INTO the motion too). + ease: "power3.out", + nested: true, + onEnter: (elements) => gsap.fromTo(elements, { opacity: 0 }, { opacity: 1, duration: 0.2 }), + }); + }); + + // ── Wide-mode horizontal panning: wheel + pan arrow + scroll indicator ──── + let scrollerEl = $state<HTMLDivElement | undefined>(); + let scrollProgress = $state(0); + let canPan = $state(false); + + function updateScroll(): void { + const el = scrollerEl; + if (!el) return; + const max = el.scrollWidth - el.clientWidth; + canPan = geometry.mode === "wide" && max > 1; + scrollProgress = max > 0 ? el.scrollLeft / max : 0; + } + + $effect(() => { + // Re-measure when the geometry flips, the content changes, or a drag + // starts/ends (the canvas grows with the preview and shrinks back after). + void geometry.mode; + void placements.length; + void dragging; + updateScroll(); + }); + + function handleWheel(e: WheelEvent): void { + // Vertical wheel pans the wide canvas horizontally. + if (geometry.mode !== "wide" || Math.abs(e.deltaY) <= Math.abs(e.deltaX)) return; + e.preventDefault(); + scrollerEl?.scrollBy({ left: e.deltaY }); + } + + function pan(): void { + const el = scrollerEl; + if (!el) return; + const max = el.scrollWidth - el.clientWidth; + const atEnd = el.scrollLeft >= max - 1; + // One viewport sideways; past the end, pan back to the start. + el.scrollBy({ left: atEnd ? -max - el.clientWidth : el.clientWidth, behavior: "smooth" }); + } + + // ── Grid + tile styles (the geometry decides; no breakpoint classes) ────── + const dragging = $derived(phase.kind === "dragging"); + + const gridStyle = $derived.by(() => { + const wide = geometry.mode === "wide"; + // Content-driven canvas: the grid hugs its content (max-content / auto), + // so the scrollbar GROWS as the preview reaches right/down and SHRINKS when + // the gesture ends — the drag sees the scrollbar move as it should. The + // drop-target clamp (`cellAt` → dragAppendLimit) bounds how far the preview + // can extend, so the canvas never grows past the committed edge + 3. + const base = + (wide + ? `grid-template-rows: repeat(${geometry.flowRows}, ${geometry.unit.height}px);` + + ` grid-auto-flow: column; grid-auto-columns: ${geometry.unit.width}px;` + + ` gap: ${geometry.unit.gap}px; width: max-content;` + : `grid-template-columns: repeat(${geometry.flowCols}, minmax(0, 1fr));` + + ` grid-auto-flow: row; grid-auto-rows: ${geometry.unit.height}px;` + + ` gap: ${geometry.unit.gap}px;`); + if (!dragging) return base; + // The drop-target dots: one faint dot at each unit cell's CENTER, painted + // as a background whose tile is the cell pitch. One extra pitch of padding + // past the content end gives the append-slot a dot too. + const dotSize = wide ? `${pitchX}px` : `calc(100% / ${geometry.flowCols})`; + const dotX = wide ? geometry.unit.width / 2 : 0; + const dot = + ` background-image: radial-gradient(circle 2.5px,` + + ` color-mix(in oklab, var(--color-base-content) 22%, transparent) 98%, transparent 100%);` + + ` background-size: ${dotSize} ${pitchY}px;` + + ` background-position: ${dotX}px ${geometry.unit.height / 2}px;` + + (wide ? ` padding-right: ${pitchX}px;` : ` padding-bottom: ${pitchY}px;`); + return base + dot; + }); + + function spanFor(placement: Placement): Span { + if (preview && preview.id === placement.id) { + return { colSpan: preview.colSpan, rowSpan: preview.rowSpan }; + } + return { colSpan: placement.colSpan, rowSpan: placement.rowSpan }; + } + + function wrapperStyle(placement: Placement): string { + const span = spanFor(placement); + return `grid-column: ${placement.col} / span ${span.colSpan}; grid-row: ${placement.row} / span ${span.rowSpan};`; + } + + /** + * The landing cell's top-left in CLIENT coordinates — where the CSS grid + * actually places a tile anchored at `targetCell` (the true column pitch: + * fixed in wide; the fluid column width PLUS the gap in tall). The follow + * transform cancels exactly this, so the grab point tracks the pointer. + */ + const targetCellOrigin = $derived.by<{ x: number; y: number } | null>(() => { + const el = gridEl; + if (!el || !targetCell) return null; + const rect = el.getBoundingClientRect(); + const wide = geometry.mode === "wide"; + const colPitch = wide ? pitchX : (rect.width + geometry.unit.gap) / geometry.flowCols; + return { + x: rect.left + (targetCell.col - 1) * colPitch, + y: rect.top + (targetCell.row - 1) * pitchY, + }; + }); + + /** The dragged tile's follow transform (it keeps its committed slot). */ + function followStyle(placement: Placement): string { + if (draggedId !== placement.id || !pressOrigin || !grabOffset || phase.kind !== "dragging") { + return ""; + } + const origin = targetCellOrigin; + if (!origin) return ""; + // Pointer minus the tile's GRID anchor minus the grab offset — the grab + // point the user pressed tracks the pointer. A raw pointer-displacement + // translate would ride the tile's origin instead and jump by the grab + // offset (a center grab snaps the tile's top-left under the pointer). + const dx = phase.x - origin.x - grabOffset.x; + const dy = phase.y - origin.y - grabOffset.y; + return `transform: translate(${dx}px, ${dy}px) scale(1.05);`; + } + + // ── The drop ghost: a dashed footprint at the target anchor ─────────────── + const ghostStyle = $derived.by(() => { + if (!dragging || !targetCell || !draggedPlacement) return null; + const span = spanFor(draggedPlacement); + const wide = geometry.mode === "wide"; + const h = span.rowSpan * pitchY - geometry.unit.gap; + const x = wide + ? `${(targetCell.col - 1) * pitchX}px` + : `calc(${((targetCell.col - 1) / geometry.flowCols) * 100}%)`; + const width = wide + ? `${span.colSpan * pitchX - geometry.unit.gap}px` + : `calc(${(span.colSpan / geometry.flowCols) * 100}% - ${(geometry.unit.gap * (geometry.flowCols - span.colSpan)) / geometry.flowCols}px)`; + return `left: ${x}; top: ${(targetCell.row - 1) * pitchY}px; width: ${width}; height: ${h}px;`; + }); + + /** + * The Start-screen tile tones (static classes — Tailwind/DaisyUI must see + * the literal `bg-*`/`text-*-content` names to emit them). A tile is its + * tone's SATURATED color with the tone's `-content` text, like Win8's + * colored tiles on the dark Start canvas. + */ + const TONE_CLASSES: Record<TileTone, string> = { + primary: "bg-primary text-primary-content border-primary", + secondary: "bg-secondary text-secondary-content border-secondary", + accent: "bg-accent text-accent-content border-accent", + info: "bg-info text-info-content border-info", + success: "bg-success text-success-content border-success", + warning: "bg-warning text-warning-content border-warning", + }; +</script> + +<svelte:window onkeydowncapture={windowKeydown} /> + +<div class="relative h-full"> + <div + bind:this={scrollerEl} + class="h-full overscroll-contain" + class:overflow-x-auto={geometry.mode === "wide"} + class:overflow-y-auto={geometry.mode === "tall"} + style={`padding: ${geometry.margin}px; scroll-snap-type: ${geometry.mode === "wide" ? "x" : "y"} proximity;`} + onscroll={updateScroll} + onwheel={handleWheel} + > + <!-- svelte-ignore a11y_no_static_element_interactions -- the grid owns the drag gestures (capture must live on a never-reparented element) --> + <div + bind:this={gridEl} + class="relative grid" + style={gridStyle} + onpointerdown={gridPointerDown} + onpointermove={gridPointerMove} + onpointerup={gridPointerUp} + onpointercancel={() => dispatch({ type: "cancel" })} + > + {#if ghostStyle && draggedPlacement} + <!-- The landing footprint (the dragged tile's tone, dashed). --> + <div + aria-hidden="true" + class="pointer-events-none absolute z-0 rounded-box border-2 border-dashed opacity-70" + class:border-primary={tileTone(draggedPlacement.id) === "primary"} + class:border-secondary={tileTone(draggedPlacement.id) === "secondary"} + class:border-accent={tileTone(draggedPlacement.id) === "accent"} + class:border-info={tileTone(draggedPlacement.id) === "info"} + class:border-success={tileTone(draggedPlacement.id) === "success"} + class:border-warning={tileTone(draggedPlacement.id) === "warning"} + style={ghostStyle} + ></div> + {/if} + {#each rendered as placement (placement.id)} + {@const ws = workspacesById.get(placement.id)} + {#if ws} + {@const isDragged = draggedId === placement.id} + <!-- svelte-ignore a11y_no_static_element_interactions, a11y_click_events_have_key_events --> + <div + data-tile-id={placement.id} + class={`raised flex select-none flex-col overflow-hidden rounded-box border transition-[box-shadow] duration-150 ${ + TONE_CLASSES[tileTone(placement.id)] + } ${ + selectedId === placement.id + ? "ring-4 ring-base-content/80 ring-offset-2 ring-offset-base-100" + : "border-transparent" + } ${ + isDragged + ? "pointer-events-none relative z-40 shadow-2xl" + : "hover:-translate-y-0.5 hover:shadow-xl" + }`} + style={`${wrapperStyle(placement)} ${isDragged ? followStyle(placement) : ""} scroll-snap-align: start;`} + role="button" + tabindex="0" + aria-label={`Open workspace ${ws.title}`} + use:trackTile={placement.id} + oncontextmenu={(e) => { + e.preventDefault(); + onSelect(placement.id); + }} + onkeydown={(e) => { + if (insideInteractive(e.target)) return; + if (e.key === "Enter" || e.key === " ") { + e.preventDefault(); + onOpen(placement.id); + } + }} + > + <WorkspaceTile + {ws} + {store} + {placement} + selected={selectedId === placement.id} + renaming={renamingId === placement.id} + active={hasActive?.(ws.id) ?? false} + {onRenameEnd} + /> + </div> + {/if} + {/each} + </div> + </div> + + {#if canPan} + <!-- Pan arrow + thin scroll-position indicator (wide geometry only). + Both sit INSIDE the canvas' outer margin. --> + <button + type="button" + class="btn btn-circle absolute z-10 border-none bg-base-100 text-base-content shadow-xl" + style={`right: ${Math.max(12, geometry.margin / 2)}px; bottom: ${Math.max(12, geometry.margin / 2)}px;`} + aria-label="Pan right" + title="Pan one screen sideways" + onclick={pan} + > + → + </button> + <div + class="absolute right-0 bottom-0 left-0 z-10 h-0.5 bg-base-content/10" + style={`margin: 0 ${geometry.margin}px;`} + > + <div + class="h-full bg-primary transition-[width] duration-100" + style={`width: ${Math.round(scrollProgress * 100)}%;`} + ></div> + </div> + {/if} +</div> |
