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path: root/src/features/workspaces/tile-layout-store.svelte.ts
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6 daysfix(review-1.3): render home tiles before layout revalidationAdam Malczewski
2026-09-07feat(workspaces): sync the home tile layout per device orientationAdam Malczewski
The Win8-Start home grid's arrangement now syncs from the backend's home-tile-layout plugin: ONE shared document per device orientation (wide = landscape/desktop, tall = portrait/mobile) — every landscape device renders the same layout, every portrait device the same other one. localStorage persistence is retired (no migration — devices start from the shared document; the first arrangement creates it). - adapter/tile-layout-http.ts: the injected HTTP edge (GET/PUT/DELETE /home/tile-layout/:mode), the features/layout adapter's pattern - tile-layout-store: server-backed, keyed by geometry mode — boot + orientation-change probes (stale in-flight responses never land), locally-applied edits + debounced full-document PUT with rollback to the last server document, WS push filtered to the active orientation, quiet ephemeral degrade when the backend is unreachable (no error UI), sync gated while a probe is in flight - WorkspacesHome locks the store's orientation to the resolved grid geometry (the landscape/portrait split IS the device-type split) - app store: the tile store lives beside the layout store; the WS dispatch feeds 'tile-layout' broadcasts into it; 'tiles' prop from App.svelte (the page entry owns the httpBase) - ws adapter: the 'tile-layout' server message (parse guard) + socket handler; wire conformance case
2026-09-07feat(workspaces): pinned tiles with displacement reflow + FLIP drag previewAdam Malczewski
Tiles can now be dropped onto specific cells; empty cells are real estate that persists (notes/pinned-tiles-plan.md). Data (v2): each tile carries an optional pinned anchor in a UNIVERSAL 4-row frame (tall folds its 2 columns onto frame column 1; a wide col>1 pin reads as unpinned in tall). v1 documents migrate in memory to all-unpinned (render-identical) and write back as v2 on the next change. sanitizeLayout drops garbage anchors. Packing: pinned-first (first-wins on overlap, one-ply), then unpinned tiles first-fit into the REMAINING cells — holes between pins count and never compact. displacePlace: the user-specified semantics — the dragged tile leaves a gap at its origin (nothing slides backward), anchors at the drop cell, and the contiguous filled run pushes FORWARD until the first empty cell absorbs it (X_X + Y@1 → YXX; _XZ_ + Y@2 → _YXZ). placeAtCell commits the displacement and pins every tile; pinAtFirstEmpty pins the create-flow tile at the first truly-empty slot; sortByRecentActivity now also clears pins (an explicit arrangement reset — the menu item says so). Drag UX: pointer → cell hit-math (empty cells are drop targets); a faint dot marks every cell center during a drag (CSS radial-gradient overlay, one extra pitch of end padding for the append slot); the dragged tile element itself follows the pointer (lifted via transform, pointer-events none); a dashed tone-colored ghost marks the landing footprint. The preview recomputes from the COMMITTED layout on every hover-cell change (as if the user moved straight from the original to there) while GSAP Flip animates from wherever the tiles currently are (re-entrant — mid-flight positions captured). Escape/pointercancel discards the preview and flies the tile home; a drop settles it onto its new cell. Tests: displacement (both user examples + internal moves + spans + tall stream), pinned pack (anchors, gaps kept, first-wins, universal-frame mapping, deleted-leaves-holes), v1→v2 migration + anchor sanitization, store placeAtCell/no-op write guard, Escape-cancels-drag component test. 1689 green.
2026-09-07feat(workspaces): Win8 Start-style tile-grid home pageAdam Malczewski
Rebuild the workspace home as a Windows 8 Start-screen-style tile grid, replacing the max-w-3xl vertical card list. Pure core (zero DOM/Svelte/fetch, fully unit-tested): - logic/tile-layout.ts — geometryFor(width, height) resolves WIDE (4 fixed ~120px rows, column-wise flow, 4x2 span cap) or TALL (2 fixed columns, row-wise flow, 2x2 cap); pack() is the ONLY order->coordinates transform (greedy first-fit in fill order, hole-free, render-clamped per geometry); firstEmptySlot/insertAtFirstEmptySlot/mergeLayout/resizeTile/moveTile/ sortByRecentActivity/sanitizeLayout. Persisted data is orientation-independent {version:1, tiles:[{id,colSpan,rowSpan,order}]} — order + spans only, never positions; the same data renders in either geometry (spans clamp for the render, persisted values untouched). - logic/drag-controller.ts — pure pointer/press state machine: mouse threshold-drag + tap-open; touch long-press lifts + selects, pre-lift movement cancels so vertical scrolling never fights the gesture. Shell: - tile-layout-store.svelte.ts — thin reactive wrapper persisting through the injected createLocalStore adapter (dispatch.workspaces.tiles), ops: sync/resize/move/placeFirstEmpty/sortByRecentActivity. - ui/HomeTileGrid.svelte — CSS-grid tile canvas (wide: horizontal scroll + snap + wheel pan + pan arrow + scroll indicator; tall: native vertical scroll), FLIP-animated reflow, drag ghost, transient resize preview. - ui/HomeHeader.svelte — fixed chrome: Dispatch display title, New workspace popover (same slug validation; creates via create-on-miss and does NOT navigate — the new tile lands in the first empty slot in fill order and enters rename mode), global Plugins button, sort-by-recent overflow; compact icon buttons + bottom sheet on tall screens. - ui/WorkspaceTile.svelte — tile face (title, /slug, conversation count, relative last-activity, live active dots, starred tint); inline rename with the old card's semantics. - ui/TileActionBar.svelte — slides up on select (right-click / long-press): Open, Rename, Resize, Star/Unstar, Details, Plugins, Delete (old confirm + store call preserved). - ui/ResizePicker.svelte — Word-style insert-table hover grid (wide 4x2 / tall 2x2) with arrow/Enter/Escape support and ghost preview on commit. - ui/WorkspaceDetails.svelte — flyout holding the old card's default-cwd input + default-computer select (same store calls + error states). - WorkspacesHome.svelte orchestrates; App.svelte untouched (same props). - WorkspaceCard.svelte is removed (replaced by the tile system). Manual tile order rules; starred workspaces get a tint (star is no longer a sort key); workspaces unknown to the layout append at the end. vitest: jsdom gains PointerEvent (MouseEvent-based) + Element.animate stubs — the pointer logic is the outermost edge for the drag tests. Verification: svelte-check 0/0, vitest 1655 passed (102 files, twice), biome clean, vite build OK.