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Consume the backend's archive contract (feature/archive-workspaces):
- adapter/http: archive(id)/unarchive(id) (PUT/DELETE /workspaces/:id/archive);
list(archived?) passes the ?archived= query
- logic/view-model: pure applyArchived(list, id, archived)
- store.svelte: setArchived(id, archived) (optimistic + revert-on-error +
reconciling refresh); archivedList + refreshArchived() for the archived view
- ui/TileActionBar: new Archive action (the right-click→select action bar)
- ui/HomeHeader: new Archived button opens the archived view
- ui/ArchivedWorkspaces (new): modal listing archived workspaces with
Unarchive + View (navigates to /<id>)
- ui/WorkspacesHome: wire the Archive action + the Archived modal
- .dispatch/wire.reference.md + backend-handoff.md: record the contract delta
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grows/shrinks with the gesture
Revert the fixed append-canvas reservation (9ede1f0): pre-reserving the 3
spaces at drag start made the view jump right and created far too much free
canvas. The grid is back to hugging its content (width: max-content / auto),
so the preview extends the canvas as the tile reaches toward the edge and it
shrinks back when the gesture ends — the scrollbar moves with the drag, as
intended. The drag-target clamp (dragAppendLimit, +3 past the committed
edge) still bounds how far the preview can extend, so the "endless growth"
problem stays solved without reserving anything up front.
Dots restore the one-pitch padding extension for the append slot; the
scroll-measure effect still re-runs on drag start/end (the canvas shrinks
back on cancel). Test reverted to the content-driven assertions.
Verification: svelte-check 0 errors/0 warnings; vitest 1693/1693; biome
clean on touched files; build ok.
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scrollbar change mid-drag
Previously the grid kept `width: max-content` during a drag, so the canvas
grew/shrunk as the preview placed the tile at each hovered cell — the
scrollbar resized mid-drag, making placement harder. Now the moment a drag
starts the grid's growth axis becomes a FIXED reservation: the append limit
(committed content edge + 3, span-aware) computed at drag start, so the 3
spaces "pop in" immediately, the scroller size is constant for the entire
gesture, and the unused reservation disappears when the drag ends (the
canvas returns to max-content / auto). The dragged tile's span room is
included so its body always stays inside the reserved canvas.
Also: the scroll-measure effect now tracks `dragging`, so canPan and the
scroll indicator re-measure when the reservation appears and disappears.
Test: the drag test now asserts the grid's style is a fixed px width while
dragging (never max-content) and back to max-content after the drop. (This
caught a missing `px` unit that would have silently voided the reservation.)
Update the handoff bullet to describe the reservation.
Verification: svelte-check 0 errors/0 warnings; vitest 1693/1693; biome
clean on touched files; build ok.
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Tiles can now be dropped onto specific cells; empty cells are real
estate that persists (notes/pinned-tiles-plan.md).
Data (v2): each tile carries an optional pinned anchor in a UNIVERSAL
4-row frame (tall folds its 2 columns onto frame column 1; a wide col>1
pin reads as unpinned in tall). v1 documents migrate in memory to
all-unpinned (render-identical) and write back as v2 on the next change.
sanitizeLayout drops garbage anchors.
Packing: pinned-first (first-wins on overlap, one-ply), then unpinned
tiles first-fit into the REMAINING cells — holes between pins count and
never compact. displacePlace: the user-specified semantics — the dragged
tile leaves a gap at its origin (nothing slides backward), anchors at
the drop cell, and the contiguous filled run pushes FORWARD until the
first empty cell absorbs it (X_X + Y@1 → YXX; _XZ_ + Y@2 → _YXZ).
placeAtCell commits the displacement and pins every tile; pinAtFirstEmpty
pins the create-flow tile at the first truly-empty slot;
sortByRecentActivity now also clears pins (an explicit arrangement
reset — the menu item says so).
Drag UX: pointer → cell hit-math (empty cells are drop targets); a
faint dot marks every cell center during a drag (CSS radial-gradient
overlay, one extra pitch of end padding for the append slot); the
dragged tile element itself follows the pointer (lifted via transform,
pointer-events none); a dashed tone-colored ghost marks the landing
footprint. The preview recomputes from the COMMITTED layout on every
hover-cell change (as if the user moved straight from the original to
there) while GSAP Flip animates from wherever the tiles currently are
(re-entrant — mid-flight positions captured). Escape/pointercancel
discards the preview and flies the tile home; a drop settles it onto
its new cell.
Tests: displacement (both user examples + internal moves + spans + tall
stream), pinned pack (anchors, gaps kept, first-wins, universal-frame
mapping, deleted-leaves-holes), v1→v2 migration + anchor sanitization,
store placeAtCell/no-op write guard, Escape-cancels-drag component test.
1689 green.
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Rebuild the workspace home as a Windows 8 Start-screen-style tile grid,
replacing the max-w-3xl vertical card list.
Pure core (zero DOM/Svelte/fetch, fully unit-tested):
- logic/tile-layout.ts — geometryFor(width, height) resolves WIDE (4 fixed
~120px rows, column-wise flow, 4x2 span cap) or TALL (2 fixed columns,
row-wise flow, 2x2 cap); pack() is the ONLY order->coordinates transform
(greedy first-fit in fill order, hole-free, render-clamped per geometry);
firstEmptySlot/insertAtFirstEmptySlot/mergeLayout/resizeTile/moveTile/
sortByRecentActivity/sanitizeLayout. Persisted data is
orientation-independent {version:1, tiles:[{id,colSpan,rowSpan,order}]} —
order + spans only, never positions; the same data renders in either
geometry (spans clamp for the render, persisted values untouched).
- logic/drag-controller.ts — pure pointer/press state machine: mouse
threshold-drag + tap-open; touch long-press lifts + selects, pre-lift
movement cancels so vertical scrolling never fights the gesture.
Shell:
- tile-layout-store.svelte.ts — thin reactive wrapper persisting through
the injected createLocalStore adapter (dispatch.workspaces.tiles), ops:
sync/resize/move/placeFirstEmpty/sortByRecentActivity.
- ui/HomeTileGrid.svelte — CSS-grid tile canvas (wide: horizontal scroll +
snap + wheel pan + pan arrow + scroll indicator; tall: native vertical
scroll), FLIP-animated reflow, drag ghost, transient resize preview.
- ui/HomeHeader.svelte — fixed chrome: Dispatch display title, New
workspace popover (same slug validation; creates via create-on-miss and
does NOT navigate — the new tile lands in the first empty slot in fill
order and enters rename mode), global Plugins button, sort-by-recent
overflow; compact icon buttons + bottom sheet on tall screens.
- ui/WorkspaceTile.svelte — tile face (title, /slug, conversation count,
relative last-activity, live active dots, starred tint); inline rename
with the old card's semantics.
- ui/TileActionBar.svelte — slides up on select (right-click / long-press):
Open, Rename, Resize, Star/Unstar, Details, Plugins, Delete (old confirm
+ store call preserved).
- ui/ResizePicker.svelte — Word-style insert-table hover grid (wide 4x2 /
tall 2x2) with arrow/Enter/Escape support and ghost preview on commit.
- ui/WorkspaceDetails.svelte — flyout holding the old card's default-cwd
input + default-computer select (same store calls + error states).
- WorkspacesHome.svelte orchestrates; App.svelte untouched (same props).
- WorkspaceCard.svelte is removed (replaced by the tile system).
Manual tile order rules; starred workspaces get a tint (star is no longer
a sort key); workspaces unknown to the layout append at the end.
vitest: jsdom gains PointerEvent (MouseEvent-based) + Element.animate
stubs — the pointer logic is the outermost edge for the drag tests.
Verification: svelte-check 0/0, vitest 1655 passed (102 files, twice),
biome clean, vite build OK.
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