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import type { InvokeMessage, SurfaceSpec } from "@dispatch/ui-contract";
import type {
FieldView,
NumberFieldView,
RenderGroup,
StatFieldView,
SurfaceRenderPlan,
} from "./types";
const KNOWN_KINDS = new Set([
"toggle",
"progress",
"selector",
"stat",
"number",
"button",
"custom",
]);
/**
* Validate and normalise a SurfaceSpec into a renderable plan.
* Keeps known field kinds in order (including `custom`, carried through verbatim
* for the renderer to dispatch on `rendererId`); drops unknown kinds — graceful
* skip, never throw. Whether a `custom` field actually renders is a RENDER-time
* decision (unknown `rendererId` → skipped there), not a planning one.
*/
export function planSurface(spec: SurfaceSpec): SurfaceRenderPlan {
const fields: FieldView[] = [];
for (const field of spec.fields) {
if (!KNOWN_KINDS.has(field.kind)) continue;
switch (field.kind) {
case "toggle":
fields.push({
kind: "toggle",
label: field.label,
value: field.value,
action: field.action,
});
break;
case "progress":
fields.push({
kind: "progress",
label: field.label,
value: field.value,
});
break;
case "selector":
fields.push({
kind: "selector",
label: field.label,
value: field.value,
options: field.options,
action: field.action,
});
break;
case "stat":
fields.push({
kind: "stat",
label: field.label,
value: field.value,
});
break;
case "number": {
// Carry optional hints only when present (exactOptionalPropertyTypes).
const view: NumberFieldView = {
kind: "number",
label: field.label,
value: field.value,
action: field.action,
...(field.min !== undefined ? { min: field.min } : {}),
...(field.max !== undefined ? { max: field.max } : {}),
...(field.step !== undefined ? { step: field.step } : {}),
...(field.unit !== undefined ? { unit: field.unit } : {}),
};
fields.push(view);
break;
}
case "button":
fields.push({
kind: "button",
label: field.label,
action: field.action,
});
break;
case "custom":
fields.push({
kind: "custom",
rendererId: field.rendererId,
payload: field.payload,
});
break;
}
}
return { fields };
}
/**
* Coalesce a field list into render groups: maximal runs of consecutive `stat`
* fields become one `stats` group (rendered as a single aligned table), every
* other field stays a standalone `field` group. Order is preserved. Pure.
*/
export function groupRenderFields(fields: readonly FieldView[]): RenderGroup[] {
const groups: RenderGroup[] = [];
let run: StatFieldView[] = [];
const flush = (): void => {
if (run.length > 0) {
groups.push({ type: "stats", stats: run });
run = [];
}
};
for (const field of fields) {
if (field.kind === "stat") {
run.push(field);
} else {
flush();
groups.push({ type: "field", field });
}
}
flush();
return groups;
}
/**
* Construct a typed `invoke` client message for an actionable field.
* For toggle the payload is the new boolean; for selector the chosen value;
* for button the payload is omitted.
*/
export function buildInvoke(
surfaceId: string,
field: Extract<FieldView, { action: unknown }>,
value?: unknown,
): InvokeMessage {
const base = { type: "invoke" as const, surfaceId, actionId: field.action.actionId };
if (value !== undefined) {
return { ...base, payload: value };
}
return base;
}
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