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| author | Adam Malczewski <[email protected]> | 2026-06-01 01:46:13 +0900 |
|---|---|---|
| committer | Adam Malczewski <[email protected]> | 2026-06-01 01:46:13 +0900 |
| commit | 8b9533c22a47bbf6f916667e2c25d8e8e419da37 (patch) | |
| tree | 715a6a3d6f43781395e7dc7c8cdb519cef46a870 /packages/api/src | |
| parent | 1853dd1d40308deb829bc621beb79c5d39b9c57f (diff) | |
| download | dispatch-8b9533c22a47bbf6f916667e2c25d8e8e419da37.tar.gz dispatch-8b9533c22a47bbf6f916667e2c25d8e8e419da37.zip | |
feat(tabs): tab-to-tab agent communication via short handles
Add send_to_tab / read_tab tools so an agent can message or read another
tab by a git-style short handle (shortest unique prefix of the tab UUID,
min 4 chars), shown in the tab bar.
- core/db/tabs: resolveTabPrefix + shortestUniquePrefix (open tabs only,
LIKE-sanitized prefix matching)
- new tools read-tab.ts / send-to-tab.ts (+ tests) decoupled from the DB
TabRow via a minimal ResolvedTabRef projection
- agent-manager: unified deliverMessage routing (busy -> queue, idle ->
new turn) shared by POST /chat and send_to_tab; agent->agent auto-wake
budget (MAX_AGENT_AUTO_WAKES) to bound ping-pong loops
- summon/loader: send_to_tab + read_tab as grantable tools
- frontend: shortHandleFor + handle badge in TabBar; perm toggles
- notes: tab-comm / user-agents / todo-redesign plans
- chore: biome format fixes (debug-logger, summon.test)
Refs notes/plan-tab-comm.md
Diffstat (limited to 'packages/api/src')
| -rw-r--r-- | packages/api/src/agent-manager.ts | 263 | ||||
| -rw-r--r-- | packages/api/src/app.ts | 25 |
2 files changed, 274 insertions, 14 deletions
diff --git a/packages/api/src/agent-manager.ts b/packages/api/src/agent-manager.ts index 111237c..517c661 100644 --- a/packages/api/src/agent-manager.ts +++ b/packages/api/src/agent-manager.ts @@ -15,8 +15,10 @@ import { createListFilesTool, createReadFileSliceTool, createReadFileTool, + createReadTabTool, createRetrieveTool, createRunShellTool, + createSendToTabTool, createSkillsWatcher, createSummonTool, createTaskListTool, @@ -32,6 +34,8 @@ import { getClaudeAccountsFromDB, getMessagesForTab, getSetting, + getTab, + listOpenTabs, loadAgent, loadAgents, loadConfig, @@ -41,8 +45,11 @@ import { refreshAccountCredentials, refreshAccountCredentialsAsync, resolveApiKey, + resolveTabPrefix, type SkillDefinition, type SystemChunkKind, + shortestUniquePrefix, + type TabResolution, type TabStatusSnapshot, TaskList, toAvailableSubagents, @@ -73,6 +80,16 @@ const TOOL_DESCRIPTIONS: Record<string, string> = { "Fetch the transcript/subtitles for a YouTube video. Set background=true to start in the background and get a job_id for later retrieval.", }; +/** + * Maximum number of CONSECUTIVE agent-to-agent auto-wakes a tab will accept + * before it stops auto-responding and waits for a human. Each `send_to_tab` + * that would wake an idle tab consumes one unit; any human-originated message + * (e.g. via `POST /chat`) refills the budget to full. This bounds runaway + * agent ping-pong loops (A wakes B wakes A ...) that would otherwise spend + * tokens unbounded with no human in the loop. See notes/plan-tab-comm.md. + */ +const MAX_AGENT_AUTO_WAKES = 6; + const DEFAULT_SYSTEM_PROMPT = "You are Dispatch, an agent designed to help with any task that the user asks for. Be helpful and concise."; @@ -197,6 +214,14 @@ interface TabAgent { * rows. Set at the start of `processMessage`, cleared when the turn ends. */ currentTurnId: string | null; + /** + * Remaining consecutive agent-to-agent auto-wakes this tab will accept + * before requiring human intervention (see `MAX_AGENT_AUTO_WAKES`). + * Refilled to the max by any human-originated `deliverMessage`; decremented + * each time an agent-originated `send_to_tab` wakes this tab from idle. When + * it hits 0, further agent messages are queued but do NOT start a turn. + */ + autoWakeBudget: number; } export class AgentManager { @@ -343,6 +368,7 @@ export class AgentManager { currentChunks: null, currentAssistantId: null, currentTurnId: null, + autoWakeBudget: MAX_AGENT_AUTO_WAKES, }; this.tabAgents.set(tabId, tabAgent); } @@ -366,10 +392,12 @@ export class AgentManager { const permBash = getSetting("perm_bash") === "allow"; const permSummon = getSetting("perm_summon") === "allow"; const permUserAgent = getSetting("perm_user_agent") === "allow"; + const permSendToTab = getSetting("perm_send_to_tab") === "allow"; + const permReadTab = getSetting("perm_read_tab") === "allow"; const permWebSearch = getSetting("perm_web_search") === "allow"; const permYoutubeTranscribe = getSetting("perm_youtube_transcribe") === "allow"; const sysPrompt = getSetting("system_prompt") ?? ""; - const permKey = `${permRead}:${permEdit}:${permBash}:${permSummon}:${permUserAgent}:${permWebSearch}:${permYoutubeTranscribe}:${sysPrompt}`; + const permKey = `${permRead}:${permEdit}:${permBash}:${permSummon}:${permUserAgent}:${permSendToTab}:${permReadTab}:${permWebSearch}:${permYoutubeTranscribe}:${sysPrompt}`; // If the override differs or permissions changed, invalidate the cached agent if ( @@ -504,6 +532,12 @@ export class AgentManager { }), }); } + // Tab-to-tab communication — gated on the child whitelist. + if (allowed.has("send_to_tab") || allowed.has("read_tab")) { + for (const entry of this.buildTabCommToolEntries(tabId)) { + if (allowed.has(entry.name)) toolEntries.push(entry); + } + } } else { // Parent agent: use permission settings from DB if (permRead) { @@ -581,6 +615,14 @@ export class AgentManager { }), }); } + if (permSendToTab || permReadTab) { + const tabCommAllowed = new Set<string>(); + if (permSendToTab) tabCommAllowed.add("send_to_tab"); + if (permReadTab) tabCommAllowed.add("read_tab"); + for (const entry of this.buildTabCommToolEntries(tabId)) { + if (tabCommAllowed.has(entry.name)) toolEntries.push(entry); + } + } } const tools = toolEntries.map((e) => e.tool); @@ -971,14 +1013,18 @@ export class AgentManager { if (!agentDef) { const allDefs = loadAgents(parentEffectiveDir); if (options.topLevel) { - const userAgents = allDefs.filter((d) => !d.is_subagent).map((d) => `${d.slug} (${d.name})`); + const userAgents = allDefs + .filter((d) => !d.is_subagent) + .map((d) => `${d.slug} (${d.name})`); const hint = userAgents.length > 0 ? ` Available user agents: ${userAgents.join(", ")}.` : " No user agent definitions exist yet."; throw new Error(`Agent definition not found: "${options.agentSlug}".${hint}`); } else { - const subagents = allDefs.filter((d) => d.is_subagent).map((d) => `${d.slug} (${d.name})`); + const subagents = allDefs + .filter((d) => d.is_subagent) + .map((d) => `${d.slug} (${d.name})`); const hint = subagents.length > 0 ? ` Available subagents: ${subagents.join(", ")}.` @@ -1147,7 +1193,8 @@ export class AgentManager { if (tabAgent.status === "running") { return { status: "error", - error: "This is a user agent (top-level tab) and cannot be retrieved. User agents are fire-and-forget.", + error: + "This is a user agent (top-level tab) and cannot be retrieved. User agents are fire-and-forget.", }; } return { @@ -1159,6 +1206,214 @@ export class AgentManager { return tabAgent.completionPromise; } + // ─── Tab-to-tab communication ─────────────────────────────────── + // + // `send_to_tab` / `read_tab` let an agent message a peer tab by its short + // handle (a git-style prefix of the tab UUID). Delivery reuses the exact + // running→queue / idle→new-turn routing that `POST /chat` uses (see + // `deliverMessage`), so an agent message behaves identically to a user one. + + /** + * Build the `send_to_tab` + `read_tab` tool entries for `tabId`. Shared by + * both tool-construction paths (child whitelist + permission-gated parent). + * `selfHandle` is computed once so the calling tab can stamp provenance and + * reject self-sends. + */ + private buildTabCommToolEntries( + tabId: string, + ): Array<{ name: string; tool: ReturnType<typeof createSendToTabTool> }> { + const selfHandle = shortestUniquePrefix(tabId); + return [ + { + name: "send_to_tab", + tool: createSendToTabTool({ + resolveShortId: (prefix) => this.resolveTabHandle(prefix), + // origin: "agent" subjects this to the receiver's auto-wake + // budget so agent↔agent loops are bounded (see deliverMessage). + deliver: (targetId, message) => + this.deliverMessage(targetId, message, { origin: "agent" }), + listOpenHandles: () => this.listOpenHandles(tabId), + self: { id: tabId, handle: selfHandle }, + }), + }, + { + name: "read_tab", + tool: createReadTabTool({ + resolveShortId: (prefix) => this.resolveTabHandle(prefix), + getLastResponse: (targetId) => this.getLastTabResponse(targetId), + listOpenHandles: () => this.listOpenHandles(tabId), + }), + }, + ]; + } + + /** + * Project a core `ResolveTabPrefixResult` down to the tool-facing + * `TabResolution` (minimal `{ id, title, handle }` refs). Each match's + * `handle` is recomputed via `shortestUniquePrefix` so the value the tool + * echoes back always matches what the UI currently shows. + */ + private resolveTabHandle(prefix: string): TabResolution { + const res = resolveTabPrefix(prefix); + if (res.status === "none") return { status: "none" }; + if (res.status === "ok") { + return { + status: "ok", + tab: { + id: res.tab.id, + title: res.tab.title, + handle: shortestUniquePrefix(res.tab.id), + }, + }; + } + return { + status: "ambiguous", + matches: res.matches.map((t) => ({ + id: t.id, + title: t.title, + handle: shortestUniquePrefix(t.id), + })), + }; + } + + /** Snapshot of open tabs as `{ handle, title }`, excluding `exceptId` + * (typically the caller's own tab). Drives the "available tabs" hints. */ + private listOpenHandles(exceptId?: string): Array<{ handle: string; title: string }> { + return listOpenTabs() + .filter((t) => t.id !== exceptId) + .map((t) => ({ handle: shortestUniquePrefix(t.id), title: t.title })); + } + + /** + * Return a tab's most recent COMPLETED assistant turn as flat text, plus + * its current status. Reads the persisted chunk log (source of truth) and + * grabs the last `role === "assistant"` group's text chunks. `text` is null + * when no completed assistant turn exists yet. + */ + getLastTabResponse(tabId: string): { text: string | null; status: AgentStatus } { + const status = this.getTabStatus(tabId); + try { + const messages = getMessagesForTab(tabId); + for (let i = messages.length - 1; i >= 0; i--) { + const msg = messages[i]; + if (!msg || msg.role !== "assistant") continue; + const text = msg.chunks + .filter((c): c is { type: "text"; text: string } => c.type === "text") + .map((c) => c.text) + .join("") + .trim(); + if (text.length > 0) return { text, status }; + } + } catch { + // DB unavailable / tab unknown — fall through to null. + } + return { text: null, status }; + } + + /** + * Deliver `message` to `tabId`, choosing the SAME routing as `POST /chat`: + * - target running → queue it (consumed like a user interrupt). + * - target idle/errored → wake it and start a new turn. + * + * Returns quickly; does NOT block on the turn. Both the HTTP `/chat` path + * and the `send_to_tab` tool call through here so the running/idle decision + * lives in exactly one place. + * + * `opts` carries the per-request knobs `/chat` forwards (key/model, agent + * fallback chain, reasoning effort, working dir, an explicit queue id). The + * `send_to_tab` tool passes none of these — for a cold wake (a tab not in + * `tabAgents`, e.g. after a server restart) the key/model are hydrated from + * the live `TabAgent` if present, else from the persisted tab row. (A cold + * tab keeps its stored key/model but not its full agent-definition fallback + * chain — see plan notes.) + */ + deliverMessage( + tabId: string, + message: string, + opts: { + keyId?: string; + modelId?: string; + agentModels?: Array<{ key_id: string; model_id: string }>; + reasoningEffort?: "none" | "low" | "medium" | "high" | "max"; + workingDirectory?: string; + queueId?: string; + /** + * Who is sending this message. `"human"` (default) is unrestricted + * and REFILLS the target's agent-to-agent auto-wake budget. `"agent"` + * (from the `send_to_tab` tool) is governed by that budget: an + * agent-originated wake of an idle tab consumes one unit, and once the + * budget is exhausted the message is queued WITHOUT starting a turn + * (returned as `suppressed`) so a runaway A↔B loop can't spend tokens + * forever with no human in the loop. + */ + origin?: "human" | "agent"; + } = {}, + ): { status: "queued"; messageId: string } | { status: "started" } | { status: "suppressed" } { + const origin = opts.origin ?? "human"; + + // A human touching the tab clears any accumulated agent-wake throttle: + // the conversation is back under human supervision, so peers get a fresh + // budget of auto-wakes again. + if (origin === "human") { + this._getOrCreateTabAgent(tabId).autoWakeBudget = MAX_AGENT_AUTO_WAKES; + } + + if (this.getTabStatus(tabId) === "running") { + // Busy target → always queue (consumed like a user interrupt), + // regardless of origin. Queuing does not itself start a turn, so it + // can't drive a runaway loop; we don't spend budget here. + const { messageId } = this.queueMessage(tabId, message, opts.queueId); + return { status: "queued", messageId }; + } + + // Idle/errored target → this delivery would WAKE the tab (start a turn). + // For agent-originated wakes, enforce the auto-wake budget first. + if (origin === "agent") { + const target = this._getOrCreateTabAgent(tabId); + if (target.autoWakeBudget <= 0) { + // Budget exhausted: preserve the message (queue it, never drop) + // but do NOT wake the tab. A human message will refill the budget + // and the queued message will be seen on the next human turn. + this.queueMessage(tabId, message, opts.queueId); + const notice = + `Automatic agent-to-agent message limit reached for this tab ` + + `(${MAX_AGENT_AUTO_WAKES} consecutive). Further messages from other tabs ` + + `are held until you send a message here.`; + this.emit({ type: "notice", message: notice }, tabId); + this.routeSystemEventToTab(tabId, "notice", notice); + return { status: "suppressed" }; + } + target.autoWakeBudget -= 1; + } + + // Resolve key/model: explicit opts win, then the live tab agent's, then + // the persisted row's. + const tabAgent = this.tabAgents.get(tabId); + let keyId = opts.keyId ?? tabAgent?.keyId ?? undefined; + let modelId = opts.modelId ?? tabAgent?.modelId ?? undefined; + const agentModels = opts.agentModels ?? tabAgent?.agentModels; + if (!keyId || !modelId) { + const row = getTab(tabId); + if (row) { + keyId = keyId ?? row.keyId ?? undefined; + modelId = modelId ?? row.modelId ?? undefined; + } + } + + this.processMessage( + tabId, + message, + keyId, + modelId, + opts.reasoningEffort, + opts.workingDirectory, + agentModels, + ).catch((err) => { + console.error(`[dispatch] deliverMessage processMessage error for tab ${tabId}:`, err); + }); + return { status: "started" }; + } + async processMessage( tabId: string, message: string, diff --git a/packages/api/src/app.ts b/packages/api/src/app.ts index 73d3de5..19cc193 100644 --- a/packages/api/src/app.ts +++ b/packages/api/src/app.ts @@ -56,28 +56,33 @@ app.post("/chat", async (c) => { return c.json({ error: "message must be a non-empty string" }, 400); } - if (agentManager.getTabStatus(tabId) === "running") { - const queueId = typeof body.queueId === "string" ? body.queueId : undefined; - const { messageId } = agentManager.queueMessage(tabId, message, queueId); - return c.json({ status: "queued", messageId }); - } - const keyId = typeof body.keyId === "string" ? body.keyId : undefined; const modelId = typeof body.modelId === "string" ? body.modelId : undefined; const agentModels = Array.isArray(body.agentModels) ? body.agentModels : undefined; const workingDirectory = typeof body.workingDirectory === "string" ? body.workingDirectory : undefined; + const queueId = typeof body.queueId === "string" ? body.queueId : undefined; const validEfforts = ["none", "low", "medium", "high", "max"]; const reasoningEffort = typeof body.reasoningEffort === "string" && validEfforts.includes(body.reasoningEffort) ? (body.reasoningEffort as "none" | "low" | "medium" | "high" | "max") : undefined; - // Non-blocking — let the agent run in the background - agentManager - .processMessage(tabId, message, keyId, modelId, reasoningEffort, workingDirectory, agentModels) - .catch(console.error); + // Single routing decision (queue if busy, new turn if idle) shared with the + // `send_to_tab` tool via `AgentManager.deliverMessage`. Non-blocking — a + // started turn runs in the background. + const outcome = agentManager.deliverMessage(tabId, message, { + ...(keyId ? { keyId } : {}), + ...(modelId ? { modelId } : {}), + ...(agentModels ? { agentModels } : {}), + ...(reasoningEffort ? { reasoningEffort } : {}), + ...(workingDirectory !== undefined ? { workingDirectory } : {}), + ...(queueId ? { queueId } : {}), + }); + if (outcome.status === "queued") { + return c.json({ status: "queued", messageId: outcome.messageId }); + } return c.json({ status: "ok" }); }); |
