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2026-06-04chore: genesis — remove all files to rebuild from scratch (arch rewrite)Adam Malczewski
2026-06-02feat: add search_code tool wrapping the cs code-search engineAdam Malczewski
Add a dedicated, permission-gated search_code tool that wraps boyter/cs (code spelunker) — a fast, relevance-ranked, structure-aware code search engine — giving agents a better default than grep/find for exploratory 'where is X / how does Y work' searches (ranked results, snippets, ~5x smaller payloads). - packages/core/src/tools/search-code.ts: createSearchCodeTool factory; -f json invocation, workdir path containment, graceful missing-binary handling (DISPATCH_CS_BIN override), readable per-file formatted output. - Wire-up: export from core; register in agent-manager (both child-whitelist and parent perm paths) behind new perm_search_code; add to summon catalog + tools enum; frontend ToolPermissions + settings. - Docker: build a patched, statically-linked cs (pinned v3.1.0 commit) in a golang builder stage and bundle at /usr/local/bin/cs. - docker/cs/luau-declarations.patch: additive Luau declaration table so --only-declarations / definition ranking works for Roblox .luau files (upstream has Lua but not Luau). Applied during the Docker build. - Tests: new search-code.test.ts (stubbed JSON formatting + live-cs integration, skipped when cs absent); agent-manager/routes mocks + perm-gating assertions; loader pass-through. All tests (596), biome, and tsc (core/api/frontend) pass. cs-builder Docker stage verified to build and produce a working patched binary.
2026-06-02feat(agents): per-model reasoning effort levelAdam Malczewski
Add a per-model/key reasoning effort setting to agent definitions, surfaced and editable in the Agent Settings page and displayed at a glance in the model selector views. - core: single source of truth for effort levels (REASONING_EFFORTS, DEFAULT_REASONING_EFFORT='high', labels, isReasoningEffort guard); add 'xhigh' level; AgentModelEntry.effort; xhigh budget=24000 for classic-thinking Claude; default floor 'high'. Persist/parse effort in the agent TOML loader. - api: thread effort through the fallback chain with per-model -> per-tab -> default precedence; validate /chat + agentModels effort from the canonical list. - frontend: effort <select> per model row in AgentBuilder; effort badges in ModelSelector (agent + subagent chains); Thinking dropdown sourced from canonical list; per-tab default raised to 'high'. - tests: +15 (loader round-trip, agent xhigh budget, canonical list + guard, api precedence, route validation).
2026-06-01feat(tabs): tab-to-tab agent communication via short handlesAdam Malczewski
Add send_to_tab / read_tab tools so an agent can message or read another tab by a git-style short handle (shortest unique prefix of the tab UUID, min 4 chars), shown in the tab bar. - core/db/tabs: resolveTabPrefix + shortestUniquePrefix (open tabs only, LIKE-sanitized prefix matching) - new tools read-tab.ts / send-to-tab.ts (+ tests) decoupled from the DB TabRow via a minimal ResolvedTabRef projection - agent-manager: unified deliverMessage routing (busy -> queue, idle -> new turn) shared by POST /chat and send_to_tab; agent->agent auto-wake budget (MAX_AGENT_AUTO_WAKES) to bound ping-pong loops - summon/loader: send_to_tab + read_tab as grantable tools - frontend: shortHandleFor + handle badge in TabBar; perm toggles - notes: tab-comm / user-agents / todo-redesign plans - chore: biome format fixes (debug-logger, summon.test) Refs notes/plan-tab-comm.md
2026-05-28fix(core): normalize tool schemas for Anthropic, add toolChoice=auto; ↵Adam Malczewski
feat(summon): agent definition support; docs: cc/ research findings - registry.ts: add normalizeForAnthropic() to strip , additionalProperties, default, nullable from zodToJsonSchema output so Anthropic doesn't silently reject tool definitions - agent.ts: add toolChoice=auto for Claude OAuth to prevent Opus thinking forever without calling tools - summon.ts: add agentSlug parameter, build agents catalog in description, add toAvailableAgents helper - agent-manager.ts: wire agent definition loading into spawnChildAgent, agent model fallback - loader.ts: export loadAgent, expandAgentToolNames, getAgentDirPaths; add getAgentDirPaths for permission gate - agent.ts: auto-allow read-only tools in agent definition directories - packaging/PKGBUILD: exclude ARM64 prebuilds from x86_64 package - cc/: research findings on Claude Opus tool calling issues - tests: loader tests, summon tool tests