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| author | Flavio Salvador López Orellana <[email protected]> | 2019-09-06 18:31:26 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2019-09-06 18:31:26 -0400 |
| commit | 2436511e4f7909821da06e9ec77d7e0c0c6afc57 (patch) | |
| tree | feb8d48854a11a90f8cc92a86360e935a59f2682 | |
| parent | 220c3f0ed4a323d5d7e354c7f1b7ff1e8b16c4e9 (diff) | |
| download | dragonruby-game-toolkit-contrib-2436511e4f7909821da06e9ec77d7e0c0c6afc57.tar.gz dragonruby-game-toolkit-contrib-2436511e4f7909821da06e9ec77d7e0c0c6afc57.zip | |
Improved what key_up, key_down, and key_held do.
Improved what key_up, key_down, and key_held do, at least I hope so.
| -rw-r--r-- | deploy_template/mygame/documentation/06-keyboard.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/deploy_template/mygame/documentation/06-keyboard.md b/deploy_template/mygame/documentation/06-keyboard.md index 33c9312..aa32a93 100644 --- a/deploy_template/mygame/documentation/06-keyboard.md +++ b/deploy_template/mygame/documentation/06-keyboard.md @@ -1,14 +1,14 @@ # Keyboard -Determining if a key was down: +Determining if `a` key is in the down state (pressed). This happens once each time the key is pressed: ``` if args.inputs.keyboard.key_down.a - puts 'The key was in the down state' + puts 'The key is pressed' end ``` -Determining if a key is being held: +Determining if a key is being held. This happens every tick while the key is held down: ``` if args.inputs.keyboard.key_held.a @@ -20,15 +20,15 @@ Determining if a key is in the down state or is being held: ``` if args.inputs.keyboard.a - puts 'The key is being held' + puts 'The key is pressed or being held' end ``` -Determining if a key is released: +Determining if a key is in the up state (released). This happens once each time the key is released: ``` if args.inputs.keyboard.key_up.a - puts 'The key is being held' + puts 'The key is released' end ``` |
