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authorSimon Chiang <[email protected]>2021-04-23 09:46:41 -0600
committerAmir Rajan <[email protected]>2021-05-26 16:08:45 -0500
commitd5115606c96b0fe0affd72e6e0b72edce7e51042 (patch)
tree5d750d974dc947163dc4cb37a0c9bbac9266a207 /deploy_template/mygame/documentation
parent1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff)
downloaddragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz
dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip
Typo fixes
Diffstat (limited to 'deploy_template/mygame/documentation')
-rw-r--r--deploy_template/mygame/documentation/02-labels.md4
-rw-r--r--deploy_template/mygame/documentation/03-solids-and-borders.md4
-rw-r--r--deploy_template/mygame/documentation/04-lines.md4
-rw-r--r--deploy_template/mygame/documentation/05-sprites.md2
4 files changed, 7 insertions, 7 deletions
diff --git a/deploy_template/mygame/documentation/02-labels.md b/deploy_template/mygame/documentation/02-labels.md
index ea2642e..8cfa35e 100644
--- a/deploy_template/mygame/documentation/02-labels.md
+++ b/deploy_template/mygame/documentation/02-labels.md
@@ -43,7 +43,7 @@ args.outputs.labels << [640, 360, "Hello world", 0, 1]
## RGBA - Colors and Alpha
-Labels can have colors. The value for the color is an number between
+Labels can have colors. The value for the color is a number between
`0` and `255`.
A green label with 50% opacity.
@@ -100,7 +100,7 @@ args.outputs.labels << {
## Duck Typing (Advanced)
You can also create a class with line properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called
+ALL properties must be on the class. ADDITIONALLY, a method called
`primitive_marker` must be defined on the class.
Here is an example:
diff --git a/deploy_template/mygame/documentation/03-solids-and-borders.md b/deploy_template/mygame/documentation/03-solids-and-borders.md
index d309e40..fb51e3a 100644
--- a/deploy_template/mygame/documentation/03-solids-and-borders.md
+++ b/deploy_template/mygame/documentation/03-solids-and-borders.md
@@ -33,7 +33,7 @@ args.outputs.borders << [100, 100, 160, 90]
## RGBA - Colors and Alpha
-The value for the color and alpha is an number between `0` and `255`. The
+The value for the color and alpha is a number between `0` and `255`. The
alpha property is optional and will be set to `255` if not specified.
Creates a green solid rectangle with an opacity of 50%.
@@ -93,7 +93,7 @@ args.outputs.borders << {
## Duck Typing (Advanced)
You can also create a class with solid/border properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker`
+ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker`
must be defined on the class.
Here is an example:
diff --git a/deploy_template/mygame/documentation/04-lines.md b/deploy_template/mygame/documentation/04-lines.md
index 03c1abc..20faa44 100644
--- a/deploy_template/mygame/documentation/04-lines.md
+++ b/deploy_template/mygame/documentation/04-lines.md
@@ -35,7 +35,7 @@ args.outputs.lines << [ 0, 360, 1280, 360]
## RGBA - Colors and Alpha
-The value for the color and alpha is an number between `0` and `255`. The
+The value for the color and alpha is a number between `0` and `255`. The
alpha property is optional and will be set to `255` if not specified.
Creates a green horizontal line through the center of the scene with an opacity of 50%.
@@ -75,7 +75,7 @@ args.outputs.lines << {
## Duck Typing (Advanced)
You can also create a class with line properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker`
+ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker`
must be defined on the class.
Here is an example:
diff --git a/deploy_template/mygame/documentation/05-sprites.md b/deploy_template/mygame/documentation/05-sprites.md
index e4d5cbb..973ff29 100644
--- a/deploy_template/mygame/documentation/05-sprites.md
+++ b/deploy_template/mygame/documentation/05-sprites.md
@@ -203,7 +203,7 @@ args.outputs.sprites << {
## Duck Typing (Advanced)
You can also create a class with sprite properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker`
+ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker`
must be defined on the class.
Here is an example: