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| author | Simon Chiang <[email protected]> | 2021-04-23 09:46:41 -0600 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-05-26 16:08:45 -0500 |
| commit | d5115606c96b0fe0affd72e6e0b72edce7e51042 (patch) | |
| tree | 5d750d974dc947163dc4cb37a0c9bbac9266a207 /deploy_template/mygame/documentation | |
| parent | 1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff) | |
| download | dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip | |
Typo fixes
Diffstat (limited to 'deploy_template/mygame/documentation')
4 files changed, 7 insertions, 7 deletions
diff --git a/deploy_template/mygame/documentation/02-labels.md b/deploy_template/mygame/documentation/02-labels.md index ea2642e..8cfa35e 100644 --- a/deploy_template/mygame/documentation/02-labels.md +++ b/deploy_template/mygame/documentation/02-labels.md @@ -43,7 +43,7 @@ args.outputs.labels << [640, 360, "Hello world", 0, 1] ## RGBA - Colors and Alpha -Labels can have colors. The value for the color is an number between +Labels can have colors. The value for the color is a number between `0` and `255`. A green label with 50% opacity. @@ -100,7 +100,7 @@ args.outputs.labels << { ## Duck Typing (Advanced) You can also create a class with line properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: diff --git a/deploy_template/mygame/documentation/03-solids-and-borders.md b/deploy_template/mygame/documentation/03-solids-and-borders.md index d309e40..fb51e3a 100644 --- a/deploy_template/mygame/documentation/03-solids-and-borders.md +++ b/deploy_template/mygame/documentation/03-solids-and-borders.md @@ -33,7 +33,7 @@ args.outputs.borders << [100, 100, 160, 90] ## RGBA - Colors and Alpha -The value for the color and alpha is an number between `0` and `255`. The +The value for the color and alpha is a number between `0` and `255`. The alpha property is optional and will be set to `255` if not specified. Creates a green solid rectangle with an opacity of 50%. @@ -93,7 +93,7 @@ args.outputs.borders << { ## Duck Typing (Advanced) You can also create a class with solid/border properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: diff --git a/deploy_template/mygame/documentation/04-lines.md b/deploy_template/mygame/documentation/04-lines.md index 03c1abc..20faa44 100644 --- a/deploy_template/mygame/documentation/04-lines.md +++ b/deploy_template/mygame/documentation/04-lines.md @@ -35,7 +35,7 @@ args.outputs.lines << [ 0, 360, 1280, 360] ## RGBA - Colors and Alpha -The value for the color and alpha is an number between `0` and `255`. The +The value for the color and alpha is a number between `0` and `255`. The alpha property is optional and will be set to `255` if not specified. Creates a green horizontal line through the center of the scene with an opacity of 50%. @@ -75,7 +75,7 @@ args.outputs.lines << { ## Duck Typing (Advanced) You can also create a class with line properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: diff --git a/deploy_template/mygame/documentation/05-sprites.md b/deploy_template/mygame/documentation/05-sprites.md index e4d5cbb..973ff29 100644 --- a/deploy_template/mygame/documentation/05-sprites.md +++ b/deploy_template/mygame/documentation/05-sprites.md @@ -203,7 +203,7 @@ args.outputs.sprites << { ## Duck Typing (Advanced) You can also create a class with sprite properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: |
