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authorAmir Rajan <[email protected]>2020-08-06 08:12:27 -0500
committerAmir Rajan <[email protected]>2020-08-06 08:12:27 -0500
commit64046616ce54fff32c3dd949a4b7702136f38a3e (patch)
tree1fff22cf553b2cf3eb5fe8095b572fd0cce63196 /docs/search_results.txt
parent161d498dc905f04b595c927309993acdcb4d394c (diff)
downloaddragonruby-game-toolkit-contrib-64046616ce54fff32c3dd949a4b7702136f38a3e.tar.gz
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@@ -1,63 +1,71 @@
-* DOCS: ~Numeric#frame_index~
+* DOCS: ~Numeric#elapsed_time~
+For a given number, the elapsed frames since that number is returned.
+`Kernel.tick_count` is used to determine how many frames have elapsed.
+An optional numeric argument can be passed in which will be used instead
+of `Kernel.tick_count`.
-This function is helpful for determining the index of frame-by-frame
- sprite animation. The numeric value ~self~ represents the moment the
- animation started.
+Here is an example of how elapsed_time can be used.
-~frame_index~ takes three additional parameters:
+#+begin_src ruby
+ def tick args
+ args.state.last_click_at ||= 0
-- How many frames exist in the sprite animation.
-- How long to hold each animation for.
-- Whether the animation should repeat.
+ # record when a mouse click occurs
+ if args.inputs.mouse.click
+ args.state.last_click_at = args.state.tick_count
+ end
-~frame_index~ will return ~nil~ if the time for the animation is out
-of bounds of the parameter specification.
+ # Use Numeric#elapsed_time to determine how long it's been
+ if args.state.last_click_at.elapsed_time > 120
+ args.outputs.labels << [10, 710, "It has been over 2 seconds since the mouse was clicked."]
+ end
+ end
+#+end_src
-Example using variables:
+And here is an example where the override parameter is passed in:
#+begin_src ruby
def tick args
- start_looping_at = 0
- number_of_sprites = 6
- number_of_frames_to_show_each_sprite = 4
- does_sprite_loop = true
-
- sprite_index =
- start_looping_at.frame_index number_of_sprites,
- number_of_frames_to_show_each_sprite,
- does_sprite_loop
-
- sprite_index ||= 0
-
- args.outputs.sprites << [
- 640 - 50,
- 360 - 50,
- 100,
- 100,
- "sprites/dragon-#{sprite_index}.png"
- ]
+ args.state.last_click_at ||= 0
+
+ # create a state variable that tracks time at half the speed of args.state.tick_count
+ args.state.simulation_tick = args.state.tick_count.idiv 2
+
+ # record when a mouse click occurs
+ if args.inputs.mouse.click
+ args.state.last_click_at = args.state.simulation_tick
+ end
+
+ # Use Numeric#elapsed_time to determine how long it's been
+ if (args.state.last_click_at.elapsed_time args.state.simulation_tick) > 120
+ args.outputs.labels << [10, 710, "It has been over 4 seconds since the mouse was clicked."]
+ end
end
#+end_src
-Example using named parameters:
+
+* DOCS: ~Numeric#created?~
+Returns true if ~Numeric#elapsed_time == 0~. Essentially communicating that
+number is equal to the current frame.
+
+Example usage:
#+begin_src ruby
- start_looping_at = 0
-
- sprite_index =
- start_looping_at.frame_index count: 6,
- hold_for: 4,
- repeat: true
-
- sprite_index ||= 0
-
- args.outputs.sprites << [
- 640 - 50,
- 360 - 50,
- 100,
- 100,
- "sprites/dragon-#{sprite_index}.png"
- ]
-#+end_src
+ def tick args
+ args.state.box_queue ||= []
+
+ if args.state.box_queue.empty?
+ args.state.box_queue << { name: :red,
+ create_at: args.state.tick_count + 60 }
+ end
+ boxes_to_spawn_this_frame = args.state
+ .box_queue
+ .find_all { |b| b[:create_at].new? }
+
+ boxes_to_spawn_this_frame.each { |b| puts "box #{b} was new? on #{args.state.tick_count}." }
+
+ args.state.box_queue -= boxes_to_spawn_this_frame
+ end
+#+end_src