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| author | Amir Rajan <[email protected]> | 2021-12-10 00:09:48 -0600 |
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| committer | Amir Rajan <[email protected]> | 2021-12-10 00:09:48 -0600 |
| commit | eaa29e72939f5edf61735ccbb73c36ee89369f65 (patch) | |
| tree | c310fac2e39bd799bf7fc1f73d35c12bcc5187b7 /docs/todo | |
| parent | 33dfdde9ae03e3218b4796f3595d3b727f626587 (diff) | |
| download | dragonruby-game-toolkit-contrib-eaa29e72939f5edf61735ccbb73c36ee89369f65.tar.gz dragonruby-game-toolkit-contrib-eaa29e72939f5edf61735ccbb73c36ee89369f65.zip | |
Synced with DragonRuby Game Toolkit v3.2.
Diffstat (limited to 'docs/todo')
| -rw-r--r-- | docs/todo/05-sprites.md | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/docs/todo/05-sprites.md b/docs/todo/05-sprites.md index e2be250..e8030ab 100644 --- a/docs/todo/05-sprites.md +++ b/docs/todo/05-sprites.md @@ -179,14 +179,26 @@ args.outputs.sprites << { ## Duck Typing (Advanced) -You can also create a class with sprite properties and render it as a primitive, -using the `attr_sprite` helper. +You can also create a class with sprite properties and render it as a primitive. +ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +must be defined on the class. Here is an example: ```ruby -class PlayerSprite - attr_sprite +# Create type with ALL sprite properties AND primitive_marker +class Sprite + attr_accessor :x, :y, :w, :h, :path, :angle, :a, :r, :g, :b, :source_x, + :source_y, :source_w, :source_h, :flip_horizontally, + :flip_vertically, :angle_anchor_x, :angle_anchor_y + + def primitive_marker + :sprite + end +end + +# Inherit from type +class PlayerSprite < Sprite # constructor def initialize x, y, w, h |
