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authorAmir Rajan <[email protected]>2020-09-11 02:02:24 -0500
committerAmir Rajan <[email protected]>2020-09-11 02:02:57 -0500
commite28637fc73295b59181f3e105bb6f3dc753531eb (patch)
treedaff4f73049f3f670ce79231bdb16ecda463d517 /dragon/framerate_diagnostics.rb
parent33ec37b141e896b47ed642923fd33b0c658ae9fb (diff)
downloaddragonruby-game-toolkit-contrib-e28637fc73295b59181f3e105bb6f3dc753531eb.tar.gz
dragonruby-game-toolkit-contrib-e28637fc73295b59181f3e105bb6f3dc753531eb.zip
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+# Copyright 2019 DragonRuby LLC
+# MIT License
+# framerate_diagnostics.rb has been released under MIT (*only this file*).
+
+module GTK
+ class Runtime
+ # @visibility private
+ module FramerateDiagnostics
+ def framerate_get_diagnostics
+ <<-S
+* INFO: Framerate Diagnostics
+You can display these diagnostics using:
+
+#+begin_src
+ args.outputs.debug << args.gtk.framerate_diagnostics_primitives
+#+end_src
+
+** Draw Calls: ~<<~ Invocation Perf Counter
+Here is how many times ~args.outputs.PRIMITIVE_ARRAY <<~ was called:
+
+ #{$perf_counter_outputs_push_count} times invoked.
+
+If the number above is high, consider batching primitives so you can lower the invocation of ~<<~. For example.
+
+Instead of:
+
+#+begin_src
+ args.state.enemies.map do |e|
+ e.alpha = 128
+ args.outputs.sprites << e # <-- ~args.outputs.sprites <<~ is invoked a lot
+ end
+#+end_src
+
+Do this:
+
+#+begin_src
+ args.outputs.sprites << args.state
+ .enemies
+ .map do |e| # <-- ~args.outputs.sprites <<~ is only invoked once.
+ e.alpha = 128
+ e
+ end
+#+end_src
+
+** Array Primitives
+~Primitives~ represented as an ~Array~ (~Tuple~) are great for prototyping, but are not as performant as using a ~Hash~.
+
+Here is the number of ~Array~ primitives that were encountered:
+
+ #{$perf_counter_primitive_is_array} Array Primitives.
+
+If the number above is high, consider converting them to hashes. For example.
+
+Instead of:
+
+#+begin_src
+ args.outputs.sprites << [0, 0, 100, 100, 'sprites/enemy.png']
+#+begin_end
+
+Do this:
+
+#+begin_src
+ args.outputs.sprites << { x: 0,
+ y: 0,
+ w: 100,
+ h: 100,
+ path: 'sprites/enemy.png' }
+#+begin_end
+
+** Primitive Counts
+Here are the draw counts ordered by lowest to highest z order:
+
+PRIMITIVE COUNT, STATIC COUNT
+solids: #{@args.outputs.solids.length}, #{@args.outputs.static_solids.length}
+sprites: #{@args.outputs.sprites.length}, #{@args.outputs.static_sprites.length}
+primitives: #{@args.outputs.primitives.length}, #{@args.outputs.static_primitives.length}
+labels: #{@args.outputs.labels.length}, #{@args.outputs.static_labels.length}
+lines: #{@args.outputs.lines.length}, #{@args.outputs.static_lines.length}
+borders: #{@args.outputs.borders.length}, #{@args.outputs.static_borders.length}
+debug: #{@args.outputs.debug.length}, #{@args.outputs.static_debug.length}
+reserved: #{@args.outputs.reserved.length}, #{@args.outputs.static_reserved.length}
+
+** Additional Help
+Come to the DragonRuby Discord channel if you need help troubleshooting performance issues. http://discord.dragonruby.org.
+
+Source code for these diagnostics can be found at: [[https://github.com/dragonruby/dragonruby-game-toolkit-contrib/]]
+S
+ end
+
+ def framerate_warning_message
+ <<-S
+* WARNING:
+Your average framerate dropped below 60 fps for two seconds.
+
+The average FPS was #{current_framerate}.
+
+** How To Disable Warning
+If this warning is getting annoying put the following in your tick method:
+
+#+begin_src
+ args.gtk.log_level = :off
+#+end_src
+
+#{framerate_get_diagnostics}
+ S
+ end
+
+ def current_framerate_primitives
+ framerate_diagnostics_primitives
+ end
+
+ def framerate_diagnostics_primitives
+ [
+ { x: 0, y: 93.from_top, w: 500, h: 93, a: 128 }.solid,
+ {
+ x: 5,
+ y: 5.from_top,
+ text: "More Info via DragonRuby Console: $gtk.framerate_diagnostics",
+ r: 255,
+ g: 255,
+ b: 255,
+ size_enum: -2
+ }.label,
+ {
+ x: 5,
+ y: 20.from_top,
+ text: "FPS: %.2f" % args.gtk.current_framerate,
+ r: 255,
+ g: 255,
+ b: 255,
+ size_enum: -2
+ }.label,
+ {
+ x: 5,
+ y: 35.from_top,
+ text: "Draw Calls: #{$perf_counter_outputs_push_count}",
+ r: 255,
+ g: 255,
+ b: 255,
+ size_enum: -2
+ }.label,
+ {
+ x: 5,
+ y: 50.from_top,
+ text: "Array Primitives: #{$perf_counter_primitive_is_array}",
+ r: 255,
+ g: 255,
+ b: 255,
+ size_enum: -2
+ }.label,
+ {
+ x: 5,
+ y: 65.from_top,
+ text: "Mouse: #{@args.inputs.mouse.point}",
+ r: 255,
+ g: 255,
+ b: 255,
+ size_enum: -2
+ }.label,
+ ]
+ end
+
+ end
+ end
+end