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| author | Amir Rajan <[email protected]> | 2020-09-11 02:02:24 -0500 |
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| committer | Amir Rajan <[email protected]> | 2020-09-11 02:02:57 -0500 |
| commit | e28637fc73295b59181f3e105bb6f3dc753531eb (patch) | |
| tree | daff4f73049f3f670ce79231bdb16ecda463d517 /dragon/framerate_diagnostics.rb | |
| parent | 33ec37b141e896b47ed642923fd33b0c658ae9fb (diff) | |
| download | dragonruby-game-toolkit-contrib-e28637fc73295b59181f3e105bb6f3dc753531eb.tar.gz dragonruby-game-toolkit-contrib-e28637fc73295b59181f3e105bb6f3dc753531eb.zip | |
synced with v1.19
Diffstat (limited to 'dragon/framerate_diagnostics.rb')
| -rw-r--r-- | dragon/framerate_diagnostics.rb | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/dragon/framerate_diagnostics.rb b/dragon/framerate_diagnostics.rb new file mode 100644 index 0000000..6b952bd --- /dev/null +++ b/dragon/framerate_diagnostics.rb @@ -0,0 +1,165 @@ +# Copyright 2019 DragonRuby LLC +# MIT License +# framerate_diagnostics.rb has been released under MIT (*only this file*). + +module GTK + class Runtime + # @visibility private + module FramerateDiagnostics + def framerate_get_diagnostics + <<-S +* INFO: Framerate Diagnostics +You can display these diagnostics using: + +#+begin_src + args.outputs.debug << args.gtk.framerate_diagnostics_primitives +#+end_src + +** Draw Calls: ~<<~ Invocation Perf Counter +Here is how many times ~args.outputs.PRIMITIVE_ARRAY <<~ was called: + + #{$perf_counter_outputs_push_count} times invoked. + +If the number above is high, consider batching primitives so you can lower the invocation of ~<<~. For example. + +Instead of: + +#+begin_src + args.state.enemies.map do |e| + e.alpha = 128 + args.outputs.sprites << e # <-- ~args.outputs.sprites <<~ is invoked a lot + end +#+end_src + +Do this: + +#+begin_src + args.outputs.sprites << args.state + .enemies + .map do |e| # <-- ~args.outputs.sprites <<~ is only invoked once. + e.alpha = 128 + e + end +#+end_src + +** Array Primitives +~Primitives~ represented as an ~Array~ (~Tuple~) are great for prototyping, but are not as performant as using a ~Hash~. + +Here is the number of ~Array~ primitives that were encountered: + + #{$perf_counter_primitive_is_array} Array Primitives. + +If the number above is high, consider converting them to hashes. For example. + +Instead of: + +#+begin_src + args.outputs.sprites << [0, 0, 100, 100, 'sprites/enemy.png'] +#+begin_end + +Do this: + +#+begin_src + args.outputs.sprites << { x: 0, + y: 0, + w: 100, + h: 100, + path: 'sprites/enemy.png' } +#+begin_end + +** Primitive Counts +Here are the draw counts ordered by lowest to highest z order: + +PRIMITIVE COUNT, STATIC COUNT +solids: #{@args.outputs.solids.length}, #{@args.outputs.static_solids.length} +sprites: #{@args.outputs.sprites.length}, #{@args.outputs.static_sprites.length} +primitives: #{@args.outputs.primitives.length}, #{@args.outputs.static_primitives.length} +labels: #{@args.outputs.labels.length}, #{@args.outputs.static_labels.length} +lines: #{@args.outputs.lines.length}, #{@args.outputs.static_lines.length} +borders: #{@args.outputs.borders.length}, #{@args.outputs.static_borders.length} +debug: #{@args.outputs.debug.length}, #{@args.outputs.static_debug.length} +reserved: #{@args.outputs.reserved.length}, #{@args.outputs.static_reserved.length} + +** Additional Help +Come to the DragonRuby Discord channel if you need help troubleshooting performance issues. http://discord.dragonruby.org. + +Source code for these diagnostics can be found at: [[https://github.com/dragonruby/dragonruby-game-toolkit-contrib/]] +S + end + + def framerate_warning_message + <<-S +* WARNING: +Your average framerate dropped below 60 fps for two seconds. + +The average FPS was #{current_framerate}. + +** How To Disable Warning +If this warning is getting annoying put the following in your tick method: + +#+begin_src + args.gtk.log_level = :off +#+end_src + +#{framerate_get_diagnostics} + S + end + + def current_framerate_primitives + framerate_diagnostics_primitives + end + + def framerate_diagnostics_primitives + [ + { x: 0, y: 93.from_top, w: 500, h: 93, a: 128 }.solid, + { + x: 5, + y: 5.from_top, + text: "More Info via DragonRuby Console: $gtk.framerate_diagnostics", + r: 255, + g: 255, + b: 255, + size_enum: -2 + }.label, + { + x: 5, + y: 20.from_top, + text: "FPS: %.2f" % args.gtk.current_framerate, + r: 255, + g: 255, + b: 255, + size_enum: -2 + }.label, + { + x: 5, + y: 35.from_top, + text: "Draw Calls: #{$perf_counter_outputs_push_count}", + r: 255, + g: 255, + b: 255, + size_enum: -2 + }.label, + { + x: 5, + y: 50.from_top, + text: "Array Primitives: #{$perf_counter_primitive_is_array}", + r: 255, + g: 255, + b: 255, + size_enum: -2 + }.label, + { + x: 5, + y: 65.from_top, + text: "Mouse: #{@args.inputs.mouse.point}", + r: 255, + g: 255, + b: 255, + size_enum: -2 + }.label, + ] + end + + end + end +end |
