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| author | Kevin Fischer <[email protected]> | 2020-12-17 23:06:18 +0900 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-01-05 22:41:00 -0600 |
| commit | 0931049a82b17ebbdba547ac546eda6961f83845 (patch) | |
| tree | 1a5cf3c58bfdc08a912a651fd5add5074550e110 /dragon | |
| parent | bd03369b78998e77c72e15ebfe876cfeef29964b (diff) | |
| download | dragonruby-game-toolkit-contrib-0931049a82b17ebbdba547ac546eda6961f83845.tar.gz dragonruby-game-toolkit-contrib-0931049a82b17ebbdba547ac546eda6961f83845.zip | |
Fix typo
Diffstat (limited to 'dragon')
| -rw-r--r-- | dragon/args_docs.rb | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/dragon/args_docs.rb b/dragon/args_docs.rb index 44405a9..d78e8ae 100644 --- a/dragon/args_docs.rb +++ b/dragon/args_docs.rb @@ -37,7 +37,7 @@ Looping sounds or sounds that should stop early must be removed manually. ** Audio synthesis (Pro only) -Instead of a path to a audio file you can specify an array ~[channels, sample_rate, sound_source]~ for ~input~ +Instead of a path to an audio file you can specify an array ~[channels, sample_rate, sound_source]~ for ~input~ to procedurally generate sound. You do this by providing an array of float values between -1.0 and 1.0 that describe the waveform you want to play. |
