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authorKevin Fischer <[email protected]>2020-12-17 23:06:18 +0900
committerAmir Rajan <[email protected]>2021-01-05 22:41:00 -0600
commit0931049a82b17ebbdba547ac546eda6961f83845 (patch)
tree1a5cf3c58bfdc08a912a651fd5add5074550e110 /dragon
parentbd03369b78998e77c72e15ebfe876cfeef29964b (diff)
downloaddragonruby-game-toolkit-contrib-0931049a82b17ebbdba547ac546eda6961f83845.tar.gz
dragonruby-game-toolkit-contrib-0931049a82b17ebbdba547ac546eda6961f83845.zip
Fix typo
Diffstat (limited to 'dragon')
-rw-r--r--dragon/args_docs.rb2
1 files changed, 1 insertions, 1 deletions
diff --git a/dragon/args_docs.rb b/dragon/args_docs.rb
index 44405a9..d78e8ae 100644
--- a/dragon/args_docs.rb
+++ b/dragon/args_docs.rb
@@ -37,7 +37,7 @@ Looping sounds or sounds that should stop early must be removed manually.
** Audio synthesis (Pro only)
-Instead of a path to a audio file you can specify an array ~[channels, sample_rate, sound_source]~ for ~input~
+Instead of a path to an audio file you can specify an array ~[channels, sample_rate, sound_source]~ for ~input~
to procedurally generate sound. You do this by providing an array of float values between -1.0 and 1.0 that
describe the waveform you want to play.