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| author | Amir Rajan <[email protected]> | 2020-11-13 01:29:16 -0600 |
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| committer | Amir Rajan <[email protected]> | 2020-11-13 01:29:16 -0600 |
| commit | 128fa1d90cea6289605a49daf56a0cbb72e2dd28 (patch) | |
| tree | 5cfdb499d275e2b43075e4d6a076365fc58ff0f7 /samples/02_input_basics/06_touch/app | |
| parent | 05cbef7fb8224332795e5685be499d81d20e7d93 (diff) | |
| download | dragonruby-game-toolkit-contrib-128fa1d90cea6289605a49daf56a0cbb72e2dd28.tar.gz dragonruby-game-toolkit-contrib-128fa1d90cea6289605a49daf56a0cbb72e2dd28.zip | |
synced from DRGTK 1.27
Diffstat (limited to 'samples/02_input_basics/06_touch/app')
| -rw-r--r-- | samples/02_input_basics/06_touch/app/main.rb | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/samples/02_input_basics/06_touch/app/main.rb b/samples/02_input_basics/06_touch/app/main.rb new file mode 100644 index 0000000..8b006c7 --- /dev/null +++ b/samples/02_input_basics/06_touch/app/main.rb @@ -0,0 +1,42 @@ +def tick args + args.outputs.background_color = [ 0, 0, 0 ] + args.outputs.primitives << [640, 700, "Touch your screen.", 5, 1, 255, 255, 255].label + + # If you don't want to get fancy, you can just look for finger_one + # (and _two, if you like), which are assigned in the order new touches hit + # the screen. If not nil, they are touching right now, and are just + # references to specific items in the args.input.touch hash. + # If finger_one lifts off, it will become nil, but finger_two, if it was + # touching, remains until it also lifts off. When all fingers lift off, the + # the next new touch will be finger_one again, but until then, new touches + # don't fill in earlier slots. + if !args.inputs.finger_one.nil? + args.outputs.primitives << [640, 650, "Finger #1 is touching at (#{args.inputs.finger_one.x}, #{args.inputs.finger_one.y}).", 5, 1, 255, 255, 255].label + end + if !args.inputs.finger_two.nil? + args.outputs.primitives << [640, 600, "Finger #2 is touching at (#{args.inputs.finger_two.x}, #{args.inputs.finger_two.y}).", 5, 1, 255, 255, 255].label + end + + # Here's the more flexible interface: this will report as many simultaneous + # touches as the system can handle, but it's a little more effort to track + # them. Each item in the args.input.touch hash has a unique key (an + # incrementing integer) that exists until the finger lifts off. You can + # tell which order the touches happened globally by the key value, or + # by the touch[id].touch_order field, which resets to zero each time all + # touches have lifted. + + args.state.colors ||= [ + 0xFF0000, 0x00FF00, 0x1010FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0xFFFFFF + ] + + size = 100 + args.inputs.touch.each { |k,v| + color = args.state.colors[v.touch_order % 7] + r = (color & 0xFF0000) >> 16 + g = (color & 0x00FF00) >> 8 + b = (color & 0x0000FF) + args.outputs.primitives << [v.x - (size / 2), v.y + (size / 2), size, size, r, g, b, 255].solid + args.outputs.primitives << [v.x, v.y + size, k.to_s, 0, 1, 0, 0, 0].label + } +end + |
