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author_Tradam <[email protected]>2021-12-16 19:22:26 -0500
committerGitHub <[email protected]>2021-12-16 19:22:26 -0500
commit5954b9beb4d4a3b4f248d72d1851195f030558a8 (patch)
treefecd8aa840a25afdb502915b0fdb4d03b7ed339a /samples/04_physics_and_collisions/07_jump_physics/app
parent2f845281f133849256b57bb08fd3e9ae57600784 (diff)
parenteaa29e72939f5edf61735ccbb73c36ee89369f65 (diff)
downloaddragonruby-game-toolkit-contrib-master.tar.gz
dragonruby-game-toolkit-contrib-master.zip
Merge branch 'DragonRuby:master' into masterHEADmaster
Diffstat (limited to 'samples/04_physics_and_collisions/07_jump_physics/app')
-rw-r--r--samples/04_physics_and_collisions/07_jump_physics/app/main.rb11
1 files changed, 9 insertions, 2 deletions
diff --git a/samples/04_physics_and_collisions/07_jump_physics/app/main.rb b/samples/04_physics_and_collisions/07_jump_physics/app/main.rb
index da01e91..8db98be 100644
--- a/samples/04_physics_and_collisions/07_jump_physics/app/main.rb
+++ b/samples/04_physics_and_collisions/07_jump_physics/app/main.rb
@@ -9,6 +9,7 @@
- args.outputs.solids: An array. The values generate a solid.
The parameters for a solid are [X, Y, WIDTH, HEIGHT, RED, GREEN, BLUE]
+ For more information about solids, go to mygame/documentation/03-solids-and-borders.md.
- num1.greater(num2): Returns the greater value.
@@ -44,8 +45,7 @@ class VerticalPlatformer
input
end
- # Sets default values
- def defaults
+ def init_game
s.platforms ||= [ # initializes platforms collection with two platforms using hashes
new_platform(x: 0, y: 0, w: 700, h: 32, dx: 1, speed: 0, rect: nil),
new_platform(x: 0, y: 300, w: 700, h: 32, dx: 1, speed: 0, rect: nil), # 300 pixels higher
@@ -68,6 +68,11 @@ class VerticalPlatformer
s.camera ||= { y: -100 } # shows view on screen (as the player moves upward, the camera does too)
end
+ # Sets default values
+ def defaults
+ init_game
+ end
+
# Outputs objects onto the screen
def render
outputs.solids << s.platforms.map do |p| # outputs platforms onto screen
@@ -155,7 +160,9 @@ class VerticalPlatformer
rect: nil)
end
else
+ # game over
s.as_hash.clear # otherwise clear the hash (no new platform is necessary)
+ init_game
end
end