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| author | Simon Chiang <[email protected]> | 2021-04-23 09:46:41 -0600 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-05-26 16:08:45 -0500 |
| commit | d5115606c96b0fe0affd72e6e0b72edce7e51042 (patch) | |
| tree | 5d750d974dc947163dc4cb37a0c9bbac9266a207 /samples/04_physics_and_collisions/09_arbitrary_collision | |
| parent | 1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff) | |
| download | dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip | |
Typo fixes
Diffstat (limited to 'samples/04_physics_and_collisions/09_arbitrary_collision')
3 files changed, 4 insertions, 4 deletions
diff --git a/samples/04_physics_and_collisions/09_arbitrary_collision/app/linear_collider.rb b/samples/04_physics_and_collisions/09_arbitrary_collision/app/linear_collider.rb index 9571669..679f3a4 100644 --- a/samples/04_physics_and_collisions/09_arbitrary_collision/app/linear_collider.rb +++ b/samples/04_physics_and_collisions/09_arbitrary_collision/app/linear_collider.rb @@ -82,7 +82,7 @@ class LinearCollider #if at least on point is in the rectangle then collision? is true - otherwise false for point in points #Check whether a given point lies inside a rectangle or not: - #if the sum of the area of traingls, PAB, PBC, PCD, PAD equal the area of the rec, then an intersection has occured + #if the sum of the area of traingls, PAB, PBC, PCD, PAD equal the area of the rec, then an intersection has occurred areaRec = triArea.call(rpointA, rpointB, rpointC)+triArea.call(rpointA, rpointC, rpointD) areaSum = [ triArea.call(point, rpointA, rpointB),triArea.call(point, rpointB, rpointC), @@ -148,7 +148,7 @@ class LinearCollider perpVect = {x: perpVect.x*-1, y: perpVect.y*-1} yInterc = -INFINITY end - elsif previousPosition.y < slope*previousPosition.x + yInterc #check if ball is bellow or above the collider to determine if perpVect is - or + + elsif previousPosition.y < slope*previousPosition.x + yInterc #check if ball is below or above the collider to determine if perpVect is - or + perpVect = {x: perpVect.x*-1, y: perpVect.y*-1} end diff --git a/samples/04_physics_and_collisions/09_arbitrary_collision/app/main.rb b/samples/04_physics_and_collisions/09_arbitrary_collision/app/main.rb index b2905fb..228eb9d 100644 --- a/samples/04_physics_and_collisions/09_arbitrary_collision/app/main.rb +++ b/samples/04_physics_and_collisions/09_arbitrary_collision/app/main.rb @@ -29,7 +29,7 @@ end begin :default_methods def init_blocks args block_size = args.state.board_width / 8 - #Space inbetween each block + #Space in between each block block_offset = 4 args.state.squares ||=[ diff --git a/samples/04_physics_and_collisions/09_arbitrary_collision/app/vector2d.rb b/samples/04_physics_and_collisions/09_arbitrary_collision/app/vector2d.rb index 9cb1954..0b302f3 100644 --- a/samples/04_physics_and_collisions/09_arbitrary_collision/app/vector2d.rb +++ b/samples/04_physics_and_collisions/09_arbitrary_collision/app/vector2d.rb @@ -42,7 +42,7 @@ class Vector2d Vector2d.new(@x/mag, @y/mag) end - #TODO delet? + #TODO delete? def distABS vect (((vect.x-@x)**2+(vect.y-@y)**2)**0.5).abs() end |
