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| author | Olly Mills <[email protected]> | 2021-02-17 01:32:09 +0000 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-02-17 18:22:39 -0800 |
| commit | cb51bc152392ae8baec4f2584ec0500f7e8a023b (patch) | |
| tree | fe1ce1c21c276ebc01f39455b6e1b04d47be5cd8 /samples/07_advanced_rendering | |
| parent | f923bcb6f502cee26b72208499aaa33e0020a0ed (diff) | |
| download | dragonruby-game-toolkit-contrib-cb51bc152392ae8baec4f2584ec0500f7e8a023b.tar.gz dragonruby-game-toolkit-contrib-cb51bc152392ae8baec4f2584ec0500f7e8a023b.zip | |
removed old references to documentation from all sample apps
Diffstat (limited to 'samples/07_advanced_rendering')
3 files changed, 1 insertions, 13 deletions
diff --git a/samples/07_advanced_rendering/03_render_target_viewports/app/main.rb b/samples/07_advanced_rendering/03_render_target_viewports/app/main.rb index dbceab3..b748ffa 100644 --- a/samples/07_advanced_rendering/03_render_target_viewports/app/main.rb +++ b/samples/07_advanced_rendering/03_render_target_viewports/app/main.rb @@ -48,12 +48,10 @@ - ARRAY#intersect_rect?: Returns true or false depending on if the two rectangles intersect. - args.inputs.mouse.click: This property will be set if the mouse was clicked. - For more information about the mouse, go to mygame/documentation/07-mouse.md. - args.inputs.keyboard.key_up.KEY: The value of the properties will be set to the frame that the key_up event occurred (the frame correlates to args.state.tick_count). - For more information about the keyboard, go to mygame/documentation/06-keyboard.md. - args.state.labels: The parameters for a label are @@ -63,7 +61,6 @@ 4. the alignment 5. the color (red, green, and blue saturations) 6. the alpha (or transparency) - For more information about labels, go to mygame/documentation/02-labels.md. - args.state.lines: The parameters for a line are @@ -71,7 +68,6 @@ 2. the ending position (x2, y2) 3. the color (red, green, and blue saturations) 4. the alpha (or transparency) - For more information about lines, go to mygame/documentation/04-lines.md. - args.state.solids (and args.state.borders): The parameters for a solid (or border) are @@ -80,7 +76,6 @@ 3. the height (h) 4. the color (r, g, b) 5. the alpha (or transparency) - For more information about solids and borders, go to mygame/documentation/03-solids-and-borders.md. - args.state.sprites: The parameters for a sprite are @@ -90,7 +85,7 @@ 4. the image path 5. the angle 6. the alpha (or transparency) - For more information about sprites, go to mygame/documentation/05-sprites.md. + =end # This sample app shows different objects that can be used when making games, such as labels, diff --git a/samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb b/samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb index aedd830..7f345ac 100644 --- a/samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb +++ b/samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb @@ -39,7 +39,6 @@ Here is an example of a (red) border or solid definition: [100, 100, 400, 500, 255, 0, 0] It will be a solid or border depending on if it is added to args.outputs.solids or args.outputs.borders. - For more information about solids and borders, go to mygame/documentation/03-solids-and-borders.md. - args.outputs.sprites: An array. The values generate a sprite. The parameters for sprites are @@ -50,7 +49,6 @@ Here is an example of a sprite definition: [100, 100, 400, 500, 'sprites/dragonruby.png'] - For more information about sprites, go to mygame/documentation/05-sprites.md. =end diff --git a/samples/07_advanced_rendering/05_render_primitives_as_hash/app/main.rb b/samples/07_advanced_rendering/05_render_primitives_as_hash/app/main.rb index f7e5bac..53e0f3d 100644 --- a/samples/07_advanced_rendering/05_render_primitives_as_hash/app/main.rb +++ b/samples/07_advanced_rendering/05_render_primitives_as_hash/app/main.rb @@ -16,23 +16,18 @@ - args.outputs.sprites: An array. The values generate a sprite. The parameters are [X, Y, WIDTH, HEIGHT, PATH, ANGLE, ALPHA, RED, GREEN, BLUE] - For more information about sprites, go to mygame/documentation/05-sprites.md. - args.outputs.labels: An array. The values generate a label. The parameters are [X, Y, TEXT, SIZE, ALIGNMENT, RED, GREEN, BLUE, ALPHA, FONT STYLE] - For more information about labels, go to mygame/documentation/02-labels.md. - args.outputs.solids: An array. The values generate a solid. The parameters are [X, Y, WIDTH, HEIGHT, RED, GREEN, BLUE, ALPHA] - For more information about solids, go to mygame/documentation/03-solids-and-borders.md. - args.outputs.borders: An array. The values generate a border. The parameters are the same as a solid. - For more information about borders, go to mygame/documentation/03-solids-and-borders.md. - args.outputs.lines: An array. The values generate a line. The parameters are [X1, Y1, X2, Y2, RED, GREEN, BLUE] - For more information about labels, go to mygame/documentation/02-labels.md. =end |
