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authorAmir Rajan <[email protected]>2020-10-13 00:45:16 -0500
committerAmir Rajan <[email protected]>2020-10-13 00:48:54 -0500
commit05cbef7fb8224332795e5685be499d81d20e7d93 (patch)
tree13ec5f1755c2f45618741f2f016ed8729dbedd41 /samples/09_performance/01_sprites_as_hash
parentabad948c1154d88d79b9f891e3b7315540e0b0a3 (diff)
downloaddragonruby-game-toolkit-contrib-05cbef7fb8224332795e5685be499d81d20e7d93.tar.gz
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Synced with 1.26.
Diffstat (limited to 'samples/09_performance/01_sprites_as_hash')
-rw-r--r--samples/09_performance/01_sprites_as_hash/app/main.rb1
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diff --git a/samples/09_performance/01_sprites_as_hash/app/main.rb b/samples/09_performance/01_sprites_as_hash/app/main.rb
index 2bb3f46..6bbb295 100644
--- a/samples/09_performance/01_sprites_as_hash/app/main.rb
+++ b/samples/09_performance/01_sprites_as_hash/app/main.rb
@@ -1,3 +1,4 @@
+
# Sprites represented as Hashes using the queue ~args.outputs.sprites~
# code up, but are the "slowest" to render.
# The reason for this is the access of the key in the Hash and also