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authorAmir Rajan <[email protected]>2020-09-11 02:02:01 -0500
committerAmir Rajan <[email protected]>2020-09-11 02:02:57 -0500
commit33ec37b141e896b47ed642923fd33b0c658ae9fb (patch)
treea40d3e5d41beeb06508200078f6f26b0ee57d6a4 /samples/09_performance/02_sprites_as_entities/app/main.rb
parent958cf43779d2bf528869e80511c4c4f2a433b2db (diff)
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+# Sprites represented as Entities using the queue ~args.outputs.sprites~
+# yields nicer access apis over Hashes, but require a bit more code upfront.
+# The hash sample has to use star[:s] to get the speed of the star, but
+# an entity can use .s instead.
+def random_x args
+ (args.grid.w.randomize :ratio) * -1
+end
+
+def random_y args
+ (args.grid.h.randomize :ratio) * -1
+end
+
+def random_speed
+ 1 + (4.randomize :ratio)
+end
+
+def new_star args
+ args.state.new_entity :star, {
+ x: (random_x args),
+ y: (random_y args),
+ w: 4, h: 4,
+ path: 'sprites/tiny-star.png',
+ s: random_speed
+ }
+end
+
+def move_star args, star
+ star.x += star.s
+ star.y += star.s
+ if star.x > args.grid.w || star.y > args.grid.h
+ star.x = (random_x args)
+ star.y = (random_y args)
+ star.s = random_speed
+ end
+end
+
+def tick args
+ args.state.star_count ||= 0
+
+ # sets console command when sample app initially opens
+ if Kernel.global_tick_count == 0
+ puts "* INFO - Please specify the number of sprites to render."
+ args.gtk.console.set_command "reset_with count: 100"
+ end
+
+ # init
+ if args.state.tick_count == 0
+ args.state.stars = args.state.star_count.map { |i| new_star args }
+ end
+
+ # update
+ args.state.stars.each { |s| move_star args, s }
+
+ # render
+ args.outputs.sprites << args.state.stars
+ args.outputs.background_color = [0, 0, 0]
+ args.outputs.primitives << args.gtk.current_framerate_primitives
+end
+
+# resets game, and assigns star count given by user
+def reset_with count: count
+ $gtk.reset
+ $gtk.args.state.star_count = count
+end