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| author | Amir Rajan <[email protected]> | 2020-09-11 02:02:01 -0500 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2020-09-11 02:02:57 -0500 |
| commit | 33ec37b141e896b47ed642923fd33b0c658ae9fb (patch) | |
| tree | a40d3e5d41beeb06508200078f6f26b0ee57d6a4 /samples/09_performance/05_static_sprites_as_classes/app | |
| parent | 958cf43779d2bf528869e80511c4c4f2a433b2db (diff) | |
| download | dragonruby-game-toolkit-contrib-33ec37b141e896b47ed642923fd33b0c658ae9fb.tar.gz dragonruby-game-toolkit-contrib-33ec37b141e896b47ed642923fd33b0c658ae9fb.zip | |
synced samples
Diffstat (limited to 'samples/09_performance/05_static_sprites_as_classes/app')
| -rw-r--r-- | samples/09_performance/05_static_sprites_as_classes/app/main.rb | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/samples/09_performance/05_static_sprites_as_classes/app/main.rb b/samples/09_performance/05_static_sprites_as_classes/app/main.rb new file mode 100644 index 0000000..cbfe00a --- /dev/null +++ b/samples/09_performance/05_static_sprites_as_classes/app/main.rb @@ -0,0 +1,51 @@ +# Sprites represented as Classes using the queue ~args.outputs.static_sprites~. +# bypasses the queue behavior of ~args.outputs.sprites~. All instances are held +# by reference. You get better performance, but you are mutating state of held objects +# which is less functional/data oriented. +class Star + attr_sprite + + def initialize grid + @grid = grid + @x = (rand @grid.w) * -1 + @y = (rand @grid.h) * -1 + @w = 4 + @h = 4 + @s = 1 + (4.randomize :ratio) + @path = 'sprites/tiny-star.png' + end + + def move + @x += @s + @y += @s + @x = (rand @grid.w) * -1 if @x > @grid.right + @y = (rand @grid.h) * -1 if @y > @grid.top + end +end + +# calls methods needed for game to run properly +def tick args + # sets console command when sample app initially opens + if Kernel.global_tick_count == 0 + args.gtk.console.set_command "reset_with count: 100" + end + + # init + if args.state.tick_count == 0 + args.state.stars = args.state.star_count.map { |i| Star.new args.grid } + end + + # update + args.state.stars.each(&:move) + + # render + args.outputs.sprites << args.state.stars + args.outputs.background_color = [0, 0, 0] + args.outputs.primitives << args.gtk.current_framerate_primitives +end + +# resets game, and assigns star count given by user +def reset_with count: count + $gtk.reset + $gtk.args.state.star_count = count +end |
