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| author | Amir Rajan <[email protected]> | 2021-08-07 00:13:33 -0500 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-08-07 00:13:33 -0500 |
| commit | a503afe87619ff82201c0a43818fa1c3f070a548 (patch) | |
| tree | 0b228a6456d17f6d0c6ea54c9ecd6a045ddbdf59 /samples/99_genre_lowrez/resolution_64x64/app | |
| parent | bea150381f495630f92f89d23d5f3445ec289b2d (diff) | |
| download | dragonruby-game-toolkit-contrib-a503afe87619ff82201c0a43818fa1c3f070a548.tar.gz dragonruby-game-toolkit-contrib-a503afe87619ff82201c0a43818fa1c3f070a548.zip | |
Samples folder synced.
Diffstat (limited to 'samples/99_genre_lowrez/resolution_64x64/app')
| -rw-r--r-- | samples/99_genre_lowrez/resolution_64x64/app/main.rb | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/samples/99_genre_lowrez/resolution_64x64/app/main.rb b/samples/99_genre_lowrez/resolution_64x64/app/main.rb index 9208120..4b1614d 100644 --- a/samples/99_genre_lowrez/resolution_64x64/app/main.rb +++ b/samples/99_genre_lowrez/resolution_64x64/app/main.rb @@ -62,7 +62,7 @@ def tick args # ======================================================================= - # ==== HOW TO ANIMATE A SPRITE (SEPARATE PNGS) ========================== + # ==== HOW TO ANIMATE A SPRITE (SEPERATE PNGS) ========================== # Remove the "#" at the beginning of the line below # how_to_animate_a_sprite args # ======================================================================= @@ -242,7 +242,7 @@ def how_to_render_sprites args end ## # ============================================================================= -## # ==== HOW TO ANIMATE A SPRITE (SEPARATE PNGS) ========================== +## # ==== HOW TO ANIMATE A SPRITE (SEPERATE PNGS) ========================== ## # ============================================================================= def how_to_animate_a_sprite args # STEP 1: Define when you want the animation to start. The animation in this case will start in 3 seconds @@ -462,7 +462,7 @@ def how_to_determine_collision args text: "Collision!", alignment_enum: 1) else - # if no collision occurred, render the words no collision. + # if collision occurred, render the words no collision. args.lowrez.labels << args.lowrez .default_label .merge(x: 31, @@ -560,7 +560,7 @@ def render_debug args g: 128, b: 128, a: 80 - }.line + }.line! args.outputs.static_debug << { x: LOWREZ_X_OFFSET + (i * 10), @@ -571,7 +571,7 @@ def render_debug args g: 128, b: 128, a: 80 - }.line + }.line! end end @@ -598,7 +598,7 @@ def render_debug args y: 720 - (i * 20), text: text, size_enum: -1.5 - }.label + }.label! end args.outputs.debug << { @@ -607,7 +607,7 @@ def render_debug args text: "INFO: dev mode is currently enabled. Comment out the invocation of ~render_debug~ within the ~tick~ method to hide the debug layer.", size_enum: -0.5, alignment_enum: 1 - }.label + }.label! end $gtk.reset |
