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| author | Simon Chiang <[email protected]> | 2021-04-23 09:46:41 -0600 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-05-26 16:08:45 -0500 |
| commit | d5115606c96b0fe0affd72e6e0b72edce7e51042 (patch) | |
| tree | 5d750d974dc947163dc4cb37a0c9bbac9266a207 /samples/99_genre_lowrez | |
| parent | 1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff) | |
| download | dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip | |
Typo fixes
Diffstat (limited to 'samples/99_genre_lowrez')
| -rw-r--r-- | samples/99_genre_lowrez/nokia_3310/app/main.rb | 6 | ||||
| -rw-r--r-- | samples/99_genre_lowrez/resolution_64x64/app/main.rb | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/samples/99_genre_lowrez/nokia_3310/app/main.rb b/samples/99_genre_lowrez/nokia_3310/app/main.rb index d275ada..683539e 100644 --- a/samples/99_genre_lowrez/nokia_3310/app/main.rb +++ b/samples/99_genre_lowrez/nokia_3310/app/main.rb @@ -67,7 +67,7 @@ def tick args # ======================================================================= - # ==== HOW TO ANIMATE A SPRITE (SEPERATE PNGS) ========================== + # ==== HOW TO ANIMATE A SPRITE (SEPARATE PNGS) ========================== # ======================================================================= # Remove the "#" at the beginning of the line below # how_to_animate_a_sprite args @@ -248,7 +248,7 @@ def how_to_render_sprites args end # ============================================================================= -# ==== HOW TO ANIMATE A SPRITE (SEPERATE PNGS) ========================== +# ==== HOW TO ANIMATE A SPRITE (SEPARATE PNGS) ========================== # ============================================================================= def how_to_animate_a_sprite args # STEP 1: Define when you want the animation to start. The animation in this case will start in 3 seconds @@ -472,7 +472,7 @@ def how_to_determine_collision args text: "Collision!", alignment_enum: 1) else - # if collision occurred, render the words no collision. + # if no collision occurred, render the words no collision. args.nokia.labels << args.nokia .default_label .merge(x: 42, diff --git a/samples/99_genre_lowrez/resolution_64x64/app/main.rb b/samples/99_genre_lowrez/resolution_64x64/app/main.rb index a30d75a..9208120 100644 --- a/samples/99_genre_lowrez/resolution_64x64/app/main.rb +++ b/samples/99_genre_lowrez/resolution_64x64/app/main.rb @@ -62,7 +62,7 @@ def tick args # ======================================================================= - # ==== HOW TO ANIMATE A SPRITE (SEPERATE PNGS) ========================== + # ==== HOW TO ANIMATE A SPRITE (SEPARATE PNGS) ========================== # Remove the "#" at the beginning of the line below # how_to_animate_a_sprite args # ======================================================================= @@ -242,7 +242,7 @@ def how_to_render_sprites args end ## # ============================================================================= -## # ==== HOW TO ANIMATE A SPRITE (SEPERATE PNGS) ========================== +## # ==== HOW TO ANIMATE A SPRITE (SEPARATE PNGS) ========================== ## # ============================================================================= def how_to_animate_a_sprite args # STEP 1: Define when you want the animation to start. The animation in this case will start in 3 seconds @@ -462,7 +462,7 @@ def how_to_determine_collision args text: "Collision!", alignment_enum: 1) else - # if collision occurred, render the words no collision. + # if no collision occurred, render the words no collision. args.lowrez.labels << args.lowrez .default_label .merge(x: 31, |
