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| author | Simon Chiang <[email protected]> | 2021-04-23 09:46:41 -0600 |
|---|---|---|
| committer | Amir Rajan <[email protected]> | 2021-05-26 16:08:45 -0500 |
| commit | d5115606c96b0fe0affd72e6e0b72edce7e51042 (patch) | |
| tree | 5d750d974dc947163dc4cb37a0c9bbac9266a207 /samples/99_genre_rpg_roguelike | |
| parent | 1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff) | |
| download | dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip | |
Typo fixes
Diffstat (limited to 'samples/99_genre_rpg_roguelike')
6 files changed, 6 insertions, 6 deletions
diff --git a/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb b/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb index bd5f521..15a381b 100644 --- a/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb +++ b/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb @@ -14,7 +14,7 @@ def tick_game args # set up your game # initialize the game/game defaults. ||= means that you only initialize it if - # the value isn't alread initialized + # the value isn't already initialized args.state.player.x ||= 0 args.state.player.y ||= 0 diff --git a/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb b/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb index f129e25..579e133 100644 --- a/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb +++ b/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb @@ -97,7 +97,7 @@ def tile_extended x, y, w, h, r, g, b, a, tile_row_column_or_key if !row member_name = member_name_as_code tile_row_column_or_key - raise "Unabled to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb." + raise "Unable to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb." end # Sprite provided by Rogue Yun diff --git a/samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb b/samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb index 66ff027..c2c364b 100644 --- a/samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb +++ b/samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb @@ -339,7 +339,7 @@ class Game state.enemies.find { |e| e.x == x && e.y == y && !e.is_dead } end - #M oves the user based on their keyboard input and sets values for target cell + # Moves the user based on their keyboard input and sets values for target cell def input_target_cell if inputs.keyboard.key_down.up # if "up" key is in "down" state [state.x, state.y + 1, 0, 1] # user moves up diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb index bd5f521..15a381b 100644 --- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb +++ b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb @@ -14,7 +14,7 @@ def tick_game args # set up your game # initialize the game/game defaults. ||= means that you only initialize it if - # the value isn't alread initialized + # the value isn't already initialized args.state.player.x ||= 0 args.state.player.y ||= 0 diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb index f129e25..579e133 100644 --- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb +++ b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb @@ -97,7 +97,7 @@ def tile_extended x, y, w, h, r, g, b, a, tile_row_column_or_key if !row member_name = member_name_as_code tile_row_column_or_key - raise "Unabled to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb." + raise "Unable to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb." end # Sprite provided by Rogue Yun diff --git a/samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb b/samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb index 7ed8d60..bc4d7fd 100644 --- a/samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb +++ b/samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb @@ -338,7 +338,7 @@ class Game state.enemies.find { |e| e.x == x && e.y == y && !e.is_dead } end - #M oves the user based on their keyboard input and sets values for target cell + # Moves the user based on their keyboard input and sets values for target cell def input_target_cell if inputs.keyboard.key_down.up # if "up" key is in "down" state [state.x, state.y + 1, 0, 1] # user moves up |
