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authorSimon Chiang <[email protected]>2021-04-23 09:46:41 -0600
committerAmir Rajan <[email protected]>2021-05-26 16:08:45 -0500
commitd5115606c96b0fe0affd72e6e0b72edce7e51042 (patch)
tree5d750d974dc947163dc4cb37a0c9bbac9266a207 /samples/99_genre_rpg_roguelike
parent1404fd05a99cf745c33a4316b9d5e1562083c3ae (diff)
downloaddragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.tar.gz
dragonruby-game-toolkit-contrib-d5115606c96b0fe0affd72e6e0b72edce7e51042.zip
Typo fixes
Diffstat (limited to 'samples/99_genre_rpg_roguelike')
-rw-r--r--samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb2
-rw-r--r--samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb2
-rw-r--r--samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb2
-rw-r--r--samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb2
-rw-r--r--samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb2
-rw-r--r--samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb2
6 files changed, 6 insertions, 6 deletions
diff --git a/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb b/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb
index bd5f521..15a381b 100644
--- a/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb
+++ b/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/main.rb
@@ -14,7 +14,7 @@ def tick_game args
# set up your game
# initialize the game/game defaults. ||= means that you only initialize it if
- # the value isn't alread initialized
+ # the value isn't already initialized
args.state.player.x ||= 0
args.state.player.y ||= 0
diff --git a/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb b/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb
index f129e25..579e133 100644
--- a/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb
+++ b/samples/99_genre_rpg_roguelike/01_roguelike_starting_point/app/sprite_lookup.rb
@@ -97,7 +97,7 @@ def tile_extended x, y, w, h, r, g, b, a, tile_row_column_or_key
if !row
member_name = member_name_as_code tile_row_column_or_key
- raise "Unabled to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb."
+ raise "Unable to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb."
end
# Sprite provided by Rogue Yun
diff --git a/samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb b/samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb
index 66ff027..c2c364b 100644
--- a/samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb
+++ b/samples/99_genre_rpg_roguelike/02_roguelike_line_of_sight/app/main.rb
@@ -339,7 +339,7 @@ class Game
state.enemies.find { |e| e.x == x && e.y == y && !e.is_dead }
end
- #M oves the user based on their keyboard input and sets values for target cell
+ # Moves the user based on their keyboard input and sets values for target cell
def input_target_cell
if inputs.keyboard.key_down.up # if "up" key is in "down" state
[state.x, state.y + 1, 0, 1] # user moves up
diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb
index bd5f521..15a381b 100644
--- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb
+++ b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/main.rb
@@ -14,7 +14,7 @@ def tick_game args
# set up your game
# initialize the game/game defaults. ||= means that you only initialize it if
- # the value isn't alread initialized
+ # the value isn't already initialized
args.state.player.x ||= 0
args.state.player.y ||= 0
diff --git a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb
index f129e25..579e133 100644
--- a/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb
+++ b/samples/99_genre_rpg_roguelike/roguelike_line_of_sight/app/sprite_lookup.rb
@@ -97,7 +97,7 @@ def tile_extended x, y, w, h, r, g, b, a, tile_row_column_or_key
if !row
member_name = member_name_as_code tile_row_column_or_key
- raise "Unabled to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb."
+ raise "Unable to find a sprite for #{member_name}. Make sure the value exists in app/sprite_lookup.rb."
end
# Sprite provided by Rogue Yun
diff --git a/samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb b/samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb
index 7ed8d60..bc4d7fd 100644
--- a/samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb
+++ b/samples/99_genre_rpg_roguelike/roguelike_starting_point/app/main.rb
@@ -338,7 +338,7 @@ class Game
state.enemies.find { |e| e.x == x && e.y == y && !e.is_dead }
end
- #M oves the user based on their keyboard input and sets values for target cell
+ # Moves the user based on their keyboard input and sets values for target cell
def input_target_cell
if inputs.keyboard.key_down.up # if "up" key is in "down" state
[state.x, state.y + 1, 0, 1] # user moves up