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Diffstat (limited to 'deploy_template/mygame/documentation/05-sprites.md')
| -rw-r--r-- | deploy_template/mygame/documentation/05-sprites.md | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/deploy_template/mygame/documentation/05-sprites.md b/deploy_template/mygame/documentation/05-sprites.md index c80b46c..e4d5cbb 100644 --- a/deploy_template/mygame/documentation/05-sprites.md +++ b/deploy_template/mygame/documentation/05-sprites.md @@ -29,7 +29,7 @@ args.outputs.sprites << [100, 100, 32, 64, "sprites/player.png"] ## Rotation / Angle -Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degress. +Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degrees. Note: All angles in DragonRuby Game Toolkit are represented in degrees (not radians). @@ -99,7 +99,7 @@ args.outputs.sprites << [ 100, # X A sprite can be flipped horizontally and vertically. -This is a sprite that has been flipped horizontally. The sprites's angle, alpha, color saturations, +This is a sprite that has been flipped horizontally. The sprite's angle, alpha, color saturations, and tile subdivision are unaltered. ```ruby @@ -121,7 +121,7 @@ args.outputs.sprites << [ 100, # X false] # FLIP_VERTICALLY ``` -This is a sprite that has been flipped vertically. The sprites's angle, alpha, color saturations, +This is a sprite that has been flipped vertically. The sprite's angle, alpha, color saturations, and tile subdivision are unaltered. ```ruby @@ -147,8 +147,8 @@ args.outputs.sprites << [ 100, # X A sprites center of rotation can be altered. -This is a sprite that has its rotation center set to the top-middle. The sprites's angle, alpha, color saturations, -tile subdivision, and projectsions are unaltered. +This is a sprite that has its rotation center set to the top-middle. The sprite's angle, alpha, color saturations, +tile subdivision, and projections are unaltered. ```ruby args.outputs.sprites << [ 100, # X |
